Counter Strike : Global Offensive Source Code
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#ifndef SND_STUBS_H
#define SND_STUBS_H
#include "engine/ienginevoice.h"
class CEngineVoiceStub : public IEngineVoice { public: virtual bool IsHeadsetPresent( int iController ) { return false; } virtual bool IsLocalPlayerTalking( int iController ) { return false; }
virtual void AddPlayerToVoiceList( XUID xPlayer, int iController, uint64 uiFlags ) {} virtual void RemovePlayerFromVoiceList( XUID xPlayer, int iController ) {}
virtual void GetRemoteTalkers( int *pNumTalkers, XUID *pRemoteTalkers ) { if ( pNumTalkers ) *pNumTalkers = 0; }
virtual bool VoiceUpdateData( int iController ) { return false; } virtual void GetVoiceData( int iController, const byte **ppvVoiceDataBuffer, unsigned int *pnumVoiceDataBytes ) { if ( ppvVoiceDataBuffer ) *ppvVoiceDataBuffer = NULL; if ( pnumVoiceDataBytes ) *pnumVoiceDataBytes = NULL; } virtual void VoiceResetLocalData( int iController ) {}
virtual void SetPlaybackPriority( XUID remoteTalker, int iController, int iAllowPlayback ) {} virtual void PlayIncomingVoiceData( XUID xuid, const byte *pbData, unsigned int dwDataSize, const bool *bAudiblePlayers = NULL ) {}
virtual void RemoveAllTalkers() {} };
CEngineVoiceStub *Audio_GetEngineVoiceStub();
IEngineVoice *Audio_GetEngineVoiceSteam();
#endif
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