Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef VOICE_WAVEFILE_H
#define VOICE_WAVEFILE_H
#pragma once
// Load in a wave file. This isn't very flexible and is only guaranteed to work with files
// saved with WriteWaveFile.
bool ReadWaveFile( const char *pFilename, char *&pData, int &nDataBytes, int &wBitsPerSample, int &nChannels, int &nSamplesPerSec);
// Write out a wave file.
bool WriteWaveFile( const char *pFilename, const char *pData, int nBytes, int wBitsPerSample, int nChannels, int nSamplesPerSec);
#endif // VOICE_WAVEFILE_H
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