Counter Strike : Global Offensive Source Code
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//========= Copyright � , Valve Corporation, All rights reserved. ============//
#ifndef DBGINPUT_HDR
#define DBGINPUT_HDR
#include "threadtools.h"
#ifdef _PS3
#include "sys/tty.h"
#endif
class CDebugInputThread: public CThread { public: CThreadMutex m_mx; CUtlString m_inputString; bool m_bStop; CDebugInputThread() { m_bStop = false; } ~CDebugInputThread() { } void Stop() { m_bStop = true; CThread::Stop(); } virtual int Run( void ) { #ifdef _PS3
char buf[1000]; uint read; while( !m_bStop && CELL_OK == sys_tty_read( SYS_TTYP3 , buf, sizeof(buf) - 1, &read ) ) { m_mx.Lock(); buf[ MIN( read, sizeof( buf ) - 1 ) ] = '\0'; m_inputString = buf; m_mx.Unlock(); } #endif
return 0; } };
extern CDebugInputThread * g_pDebugInputThread;
#endif
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