Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "quakedef.h"
#include "filetransfermgr.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
CFileTransferMgr::CFileTransferMgr() { }
CFileTransferMgr::~CFileTransferMgr() { }
FileTransferID_t CFileTransferMgr::StartSending( INetChannel *pDest, const void *pUserData, int userDataLength, const char *pFileData, int fileLength, int bytesPerSecond ) { return 0; }
void CFileTransferMgr::HandleClientDisconnect( INetChannel *pChannel ) { }
void CFileTransferMgr::HandleReceivedData( INetChannel *pChannel, const void *pData, int len ) { }
int CFileTransferMgr::FirstIncoming() const { return 0; }
int CFileTransferMgr::NextIncoming( int i ) const { return 0; }
int CFileTransferMgr::InvalidIncoming() const { return 0; }
void CFileTransferMgr::GetIncomingUserData( int i, const void* &pData, int &dataLen ) { }
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