Counter Strike : Global Offensive Source Code
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  1. //========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. //=============================================================================//
  6. #include "quakedef.h"
  7. #include "filetransfermgr.h"
  8. // memdbgon must be the last include file in a .cpp file!!!
  9. #include "tier0/memdbgon.h"
  10. CFileTransferMgr::CFileTransferMgr()
  11. {
  12. }
  13. CFileTransferMgr::~CFileTransferMgr()
  14. {
  15. }
  16. FileTransferID_t CFileTransferMgr::StartSending(
  17. INetChannel *pDest,
  18. const void *pUserData,
  19. int userDataLength,
  20. const char *pFileData,
  21. int fileLength,
  22. int bytesPerSecond )
  23. {
  24. return 0;
  25. }
  26. void CFileTransferMgr::HandleClientDisconnect( INetChannel *pChannel )
  27. {
  28. }
  29. void CFileTransferMgr::HandleReceivedData( INetChannel *pChannel, const void *pData, int len )
  30. {
  31. }
  32. int CFileTransferMgr::FirstIncoming() const
  33. {
  34. return 0;
  35. }
  36. int CFileTransferMgr::NextIncoming( int i ) const
  37. {
  38. return 0;
  39. }
  40. int CFileTransferMgr::InvalidIncoming() const
  41. {
  42. return 0;
  43. }
  44. void CFileTransferMgr::GetIncomingUserData( int i, const void* &pData, int &dataLen )
  45. {
  46. }