Counter Strike : Global Offensive Source Code
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//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#ifndef KEYS_H
#define KEYS_H
#ifdef _WIN32
#pragma once
#endif
#include "inputsystem/ButtonCode.h"
#include "cdll_int.h"
class CUtlBuffer; struct InputEvent_t;
void Key_Event( const InputEvent_t &event );
void Key_Init( void ); void Key_Shutdown( void ); void Key_WriteBindings( CUtlBuffer &buf, const int iSplitscreenSlot = -1 ); int Key_CountBindings( void ); void Key_SetBinding( ButtonCode_t code, const char *pBinding ); const char *Key_BindingForKey( ButtonCode_t code ); const char *Key_NameForBinding( const char *pBinding , int userId = -1, int iStartCount = 0, BindingLookupOption_t nFlags = BINDINGLOOKUP_ALL ); int Key_CodeForBinding( const char *pBinding , int userId = -1, int iStartCount = 0, BindingLookupOption_t nFlags = BINDINGLOOKUP_ALL );
void Key_StartTrapMode( void ); bool Key_CheckDoneTrapping( ButtonCode_t& key );
#endif // KEYS_H
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