Counter Strike : Global Offensive Source Code
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  1. //========= Copyright (c) 1996-2010, Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $Workfile: $
  6. // $Date: $
  7. // $NoKeywords: $
  8. //=============================================================================//
  9. // main precompiled header for client rendering code
  10. #include "const.h"
  11. #include "utlsymbol.h"
  12. #include "materialsystem/imesh.h"
  13. #include "materialsystem/imaterial.h"
  14. #include "materialsystem/imaterialvar.h"
  15. #include "materialsystem/imaterialsystemhardwareconfig.h"
  16. #include "materialsystem/materialsystem_config.h"
  17. #include "convar.h"
  18. #include "gl_model.h"
  19. #include "r_local.h"
  20. #include "gl_shader.h"
  21. #include "cmodel_engine.h"
  22. #include "gl_model_private.h"
  23. #include "gl_cvars.h"
  24. #include "gl_lightmap.h"
  25. #include "gl_matsysiface.h"
  26. #include "gl_rmain.h"
  27. #include "gl_rsurf.h"
  28. #include "gl_matsysiface.h"
  29. #include "render.h"
  30. #include "view.h"
  31. #include "worldsize.h"
  32. #include "sysexternal.h"