Counter Strike : Global Offensive Source Code
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#include "fow.h"
#include "fow_horizontalslice.h"
#include "fow_viewer.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
//-----------------------------------------------------------------------------
// Purpose: empty constructor
//-----------------------------------------------------------------------------
CFoW_HorizontalSlice::CFoW_HorizontalSlice( void ) { }
//-----------------------------------------------------------------------------
// Purpose: clears the sphere tree of all line occluders
//-----------------------------------------------------------------------------
void CFoW_HorizontalSlice::Clear( void ) { m_SphereTree.Purge(); }
//-----------------------------------------------------------------------------
// Purpose: adds a line occluder to the sphere tree
// Input : pLineOccluder - the occluder to add
//-----------------------------------------------------------------------------
void CFoW_HorizontalSlice::AddHorizontalOccluder( CFoW_LineOccluder *pLineOccluder ) { Vector2D start = pLineOccluder->GetStart(); Vector2D end = pLineOccluder->GetEnd(); Vector2D diff = ( end - start ); Sphere_t bounds;
bounds.x = ( start.x + end.x ) / 2.0f; bounds.y = ( start.y + end.y ) / 2.0f; bounds.z = 0.0f; bounds.w = sqrt( ( diff.x * diff.x ) + ( diff.y * diff.y ) );
m_SphereTree.Insert( (void *)pLineOccluder, &bounds );
#if 0
Sphere_t TestSphere( -320, -1088, 0.0f, 592.77820 );
Vector vDiff = TestSphere.AsVector3D() - bounds.AsVector3D(); float flLen = vDiff.Length();
if ( flLen <= ( bounds.w + TestSphere.w ) ) { Msg( "here" );
CFoW_LineOccluder *FixedPointerArray[ FOW_MAX_LINE_OCCLUDERS_TO_CHECK ]; CUtlVector< void * > FoundOccluders( ( void ** )FixedPointerArray, FOW_MAX_LINE_OCCLUDERS_TO_CHECK ); int RealCount = m_SphereTree.IntersectWithSphere( TestSphere, true, FoundOccluders, FOW_MAX_LINE_OCCLUDERS_TO_CHECK );
bool bFound = false;
for ( int i = 0; i < FoundOccluders.Count(); i++ ) { if ( FixedPointerArray[ i ] == pLineOccluder ) { bFound = true; } }
if ( bFound == true ) { Msg( "We found it!\n" ); } else { Msg( "WE LOST IT!!!?" ); } } #endif
}
//-----------------------------------------------------------------------------
// Purpose: tests the viewer against all line occluders that are near the viewer
// Input : pFoW - the main FoW object
// pViewer - the viewer to obstruct
//-----------------------------------------------------------------------------
void CFoW_HorizontalSlice::ObstructViewer( CFoW *pFoW, CFoW_Viewer *pViewer ) { Sphere_t TestSphere( pViewer->GetLocation().x, pViewer->GetLocation().y, 0.0f, pViewer->GetSize() ); CFoW_LineOccluder *FixedPointerArray[ FOW_MAX_LINE_OCCLUDERS_TO_CHECK ]; CUtlVector< void * > FoundOccluders( ( void ** )FixedPointerArray, FOW_MAX_LINE_OCCLUDERS_TO_CHECK );
int RealCount = m_SphereTree.IntersectWithSphere( TestSphere, true, FoundOccluders, FOW_MAX_LINE_OCCLUDERS_TO_CHECK ); if ( RealCount > FOW_MAX_LINE_OCCLUDERS_TO_CHECK ) { // we overflowed, what should we do?
} // Msg( "Slice Counts: %d / %d\n", FoundOccluders.Count(), RealCount );
for ( int i = 0; i < FoundOccluders.Count(); i++ ) { FixedPointerArray[ i ]->ObstructViewer( pFoW, pViewer ); } }
#include <tier0/memdbgoff.h>
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