Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef C_BREAKABLEPROP_H
#define C_BREAKABLEPROP_H
#ifdef _WIN32
#pragma once
#endif
#include "player_pickup.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class C_BreakableProp : public C_BaseAnimating, public CDefaultPlayerPickupVPhysics { public: DECLARE_CLASS( C_BreakableProp, C_BaseAnimating ); DECLARE_CLIENTCLASS();
C_BreakableProp();
virtual bool IsProp( void ) const { return true; };
//IPlayerPickupVPhysics
virtual bool HasPreferredCarryAnglesForPlayer( CBasePlayer *pPlayer ); virtual QAngle PreferredCarryAngles( void );
virtual bool ShouldPredict( void ); virtual C_BasePlayer *GetPredictionOwner( void ); virtual bool PredictionErrorShouldResetLatchedForAllPredictables( void ) { return false; }
// Copy fade from another breakable prop
void CopyFadeFrom( C_BreakableProp *pSource ); virtual void OnDataChanged( DataUpdateType_t type );
const QAngle &GetNetworkedPreferredPlayerCarryAngles( void ) { return m_qPreferredPlayerCarryAngles; }
protected: QAngle m_qPreferredPlayerCarryAngles;
private: bool m_bClientPhysics; };
#endif // C_BREAKABLEPROP_H
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