Counter Strike : Global Offensive Source Code
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//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#include "cbase.h"
#include "view.h"
#include "iviewrender.h"
#include "clientalphaproperty.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class C_Func_LOD : public C_BaseEntity { public: DECLARE_CLASS( C_Func_LOD, C_BaseEntity ); DECLARE_CLIENTCLASS();
C_Func_LOD();
// C_BaseEntity overrides.
public:
virtual void OnDataChanged( DataUpdateType_t type );
public: // Replicated vars from the server.
// These are documented in the server-side entity.
public: int m_nDisappearMinDist; int m_nDisappearMaxDist; };
// ------------------------------------------------------------------------- //
// Tables.
// ------------------------------------------------------------------------- //
// Datatable..
IMPLEMENT_CLIENTCLASS_DT(C_Func_LOD, DT_Func_LOD, CFunc_LOD) RecvPropInt(RECVINFO(m_nDisappearMinDist)), RecvPropInt(RECVINFO(m_nDisappearMaxDist)), END_RECV_TABLE()
// ------------------------------------------------------------------------- //
// C_Func_LOD implementation.
// ------------------------------------------------------------------------- //
C_Func_LOD::C_Func_LOD() { m_nDisappearMinDist = 5000; m_nDisappearMaxDist = 5800; }
void C_Func_LOD::OnDataChanged( DataUpdateType_t type ) { BaseClass::OnDataChanged( type );
bool bCreate = (type == DATA_UPDATE_CREATED) ? true : false; VPhysicsShadowDataChanged(bCreate, this);
// Copy in fade parameters
AlphaProp()->SetFade( 1.0f, m_nDisappearMinDist, m_nDisappearMaxDist ); }
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