Counter Strike : Global Offensive Source Code
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//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
//===========================================================================//
#include "cbase.h"
#include <keyvalues.h>
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class C_FuncRotating : public C_BaseEntity { public: DECLARE_CLASS( C_FuncRotating, C_BaseEntity ); DECLARE_CLIENTCLASS();
C_FuncRotating();
private: };
extern void RecvProxy_SimulationTime( const CRecvProxyData *pData, void *pStruct, void *pOut );
IMPLEMENT_CLIENTCLASS_DT( C_FuncRotating, DT_FuncRotating, CFuncRotating ) RecvPropVector( RECVINFO_NAME( m_vecNetworkOrigin, m_vecOrigin ) ), RecvPropFloat( RECVINFO_NAME( m_angNetworkAngles[0], m_angRotation[0] ) ), RecvPropFloat( RECVINFO_NAME( m_angNetworkAngles[1], m_angRotation[1] ) ), RecvPropFloat( RECVINFO_NAME( m_angNetworkAngles[2], m_angRotation[2] ) ), RecvPropInt( RECVINFO(m_flSimulationTime), 0, RecvProxy_SimulationTime ), END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_FuncRotating::C_FuncRotating() { }
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