Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2008, Valve Corporation, All rights reserved. ============//
//
// Purpose: Stub for custom mod lesson actions.
// This is so that mods can do actions
// Remove this file from the mod's vpc and include your own.
//
//=============================================================================//
#include "cbase.h"
#include "c_gameinstructor.h"
#include "c_baselesson.h"
#include "ienginevgui.h"
#include "message.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
extern ConVar gameinstructor_verbose;
enum Mod_LessonAction { // Enum starts from end of LessonAction
LESSON_ACTION_MOD_CUSTOM_ACTION_STUB = LESSON_ACTION_MOD_START, LESSON_ACTION_TOTAL };
void CScriptedIconLesson::Mod_PreReadLessonsFromFile( void ) { // Add custom actions to the map
CScriptedIconLesson::LessonActionMap.Insert( "custom action stub", LESSON_ACTION_MOD_CUSTOM_ACTION_STUB ); }
bool CScriptedIconLesson::Mod_ProcessElementAction( int iAction, bool bNot, const char *pchVarName, EHANDLE &hVar, const CGameInstructorSymbol *pchParamName, float fParam, C_BaseEntity *pParam, const char *pchParam, bool &bModHandled ) { // Assume we're going to handle the action
bModHandled = true;
C_BaseEntity *pVar; pVar = hVar.Get();
switch ( iAction ) { case LESSON_ACTION_MOD_CUSTOM_ACTION_STUB: { float flStub = 0.0f; //pVar->GetStubValue();
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetStubValue() ", pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%.1f ", flStub ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ">= [%s] " ) : ( "< [%s] " ), pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%.1f\n", fParam ); }
return ( flStub ) ? ( flStub >= fParam ) : ( flStub < fParam ); }
default: // Didn't handle this action
bModHandled = false; break; }
return false; }
bool C_GameInstructor::Mod_HiddenByOtherElements( void ) { if ( engine->IsPaused() || enginevgui->IsGameUIVisible() ) { return true; }
CHudMessage *pHudMessage = GET_HUDELEMENT( CHudMessage ); if ( pHudMessage && pHudMessage->ShouldDraw() ) { return true; }
return false; }
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