Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef C_SLIDESHOW_DISPLAY_H
#define C_SLIDESHOW_DISPLAY_H
#include "cbase.h"
#include "utlvector.h"
struct SlideMaterialList_t { char szSlideKeyword[64]; CUtlVector<int> iSlideMaterials; CUtlVector<int> iSlideIndex; };
class C_SlideshowDisplay : public C_BaseEntity { public: DECLARE_CLASS( C_SlideshowDisplay, CBaseEntity ); DECLARE_CLIENTCLASS();
C_SlideshowDisplay(); virtual ~C_SlideshowDisplay();
void Spawn( void );
virtual void OnDataChanged( DataUpdateType_t updateType );
void ClientThink( void );
bool IsEnabled( void ) { return m_bEnabled; }
void GetDisplayText( char *pchText ) { Q_strcpy( pchText, m_szDisplayText ); } int CurrentMaterialIndex( void ) { return m_iCurrentMaterialIndex; } int GetMaterialIndex( int iSlideIndex ); int NumMaterials( void ); int CurrentSlideIndex( void ) { return m_iCurrentSlideIndex; }
private:
void BuildSlideShowImagesList( void );
private:
bool m_bEnabled;
char m_szDisplayText[ 128 ];
char m_szSlideshowDirectory[ 128 ];
CUtlVector<SlideMaterialList_t*> m_SlideMaterialLists; unsigned char m_chCurrentSlideLists[ 16 ]; int m_iCurrentMaterialIndex; int m_iCurrentSlideIndex;
float m_fMinSlideTime; float m_fMaxSlideTime;
float m_NextSlideTime;
int m_iCycleType; bool m_bNoListRepeats; int m_iCurrentSlideList; int m_iCurrentSlide; };
extern CUtlVector< C_SlideshowDisplay* > g_SlideshowDisplays;
#endif //C_SLIDESHOW_STATS_DISPLAY_H
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