Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef C_TRIGGERS_H
#define C_TRIGGERS_H
#ifdef _WIN32
#pragma once
#endif
#include "c_basetoggle.h"
#include "triggers_shared.h"
class C_BaseTrigger : public C_BaseToggle { DECLARE_CLASS( C_BaseTrigger, C_BaseToggle ); DECLARE_CLIENTCLASS();
public:
bool m_bClientSidePredicted; };
class C_BaseVPhysicsTrigger : public C_BaseEntity { DECLARE_CLASS( C_BaseVPhysicsTrigger , C_BaseEntity ); DECLARE_CLIENTCLASS();
public:
//virtual bool PassesTriggerFilters(C_BaseEntity *pOther);
protected: bool m_bDisabled; string_t m_iFilterName; //CHandle<class C_BaseFilter> m_hFilter; //CBaseFilter is not networked yet. Only really care about m_bDisabled for this first pass.
};
#endif // C_TRIGGERS_H
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