Counter Strike : Global Offensive Source Code
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//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#include "cbase.h"
#include "cdll_bounded_cvars.h"
#include "convar_serverbounded.h"
#include "tier0/icommandline.h"
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
bool g_bForceCLPredictOff = false; bool g_bSpectatingForceCLPredictOff = false; // ------------------------------------------------------------------------------------------ //
// cl_predict.
// ------------------------------------------------------------------------------------------ //
class CBoundedCvar_Predict : public ConVar_ServerBounded { public: CBoundedCvar_Predict() : ConVar_ServerBounded( "cl_predict", "1.0", FCVAR_USERINFO | FCVAR_NOT_CONNECTED, "Perform client side prediction." ) { }
virtual float GetFloat() const { // Used temporarily for CS kill cam.
if ( g_bForceCLPredictOff || g_bSpectatingForceCLPredictOff ) return 0;
static const ConVar *pClientPredict = g_pCVar->FindVar( "sv_client_predict" ); if ( pClientPredict && pClientPredict->GetInt() != -1 ) { // Ok, the server wants to control this value.
return pClientPredict->GetFloat(); } else { return GetBaseFloatValue(); } } };
static CBoundedCvar_Predict cl_predict_var; ConVar_ServerBounded *cl_predict = &cl_predict_var;
// ------------------------------------------------------------------------------------------ //
// cl_interp_ratio.
// ------------------------------------------------------------------------------------------ //
class CBoundedCvar_InterpRatio : public ConVar_ServerBounded { public: CBoundedCvar_InterpRatio() : ConVar_ServerBounded( "cl_interp_ratio", "2.0", FCVAR_USERINFO | FCVAR_NOT_CONNECTED, "Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)." ) { }
virtual float GetFloat() const { static const ConVar *pMin = g_pCVar->FindVar( "sv_client_min_interp_ratio" ); static const ConVar *pMax = g_pCVar->FindVar( "sv_client_max_interp_ratio" );
float flBaseFloatValue = GetBaseFloatValue(); if ( engine->IsPlayingDemo() && engine->GetDemoPlaybackParameters() ) flBaseFloatValue = 2.0f; // use the default value when playing demos
if ( pMin && pMax && pMin->GetFloat() != -1 ) { return clamp( flBaseFloatValue, pMin->GetFloat(), pMax->GetFloat() ); } else { return flBaseFloatValue; } } };
static CBoundedCvar_InterpRatio cl_interp_ratio_var; ConVar_ServerBounded *cl_interp_ratio = &cl_interp_ratio_var;
// ------------------------------------------------------------------------------------------ //
// cl_interp
// ------------------------------------------------------------------------------------------ //
class CBoundedCvar_Interp : public ConVar_ServerBounded { public: CBoundedCvar_Interp() : ConVar_ServerBounded( "cl_interp", "0.03125", // 2 / 102.4
FCVAR_USERINFO | FCVAR_NOT_CONNECTED, "Sets the interpolation amount (bounded on low side by server interp ratio settings).", true, 0.0f, true, 0.5f ) { }
virtual float GetFloat() const { static const ConVar *pUpdateRate = g_pCVar->FindVar( "cl_updaterate" ); static const ConVar *pMin = g_pCVar->FindVar( "sv_client_min_interp_ratio" ); float flBaseFloatValue = GetBaseFloatValue(); if ( engine->IsPlayingDemo() && engine->GetDemoPlaybackParameters() && pUpdateRate ) flBaseFloatValue = 2.0f / pUpdateRate->GetFloat(); // use a default value 2/updaterate when playing demos
if ( pUpdateRate && pMin && pMin->GetFloat() != -1 ) { return MAX( flBaseFloatValue, pMin->GetFloat() / pUpdateRate->GetFloat() ); } else { return flBaseFloatValue; } } };
static CBoundedCvar_Interp cl_interp_var; ConVar_ServerBounded *cl_interp = &cl_interp_var;
float GetClientInterpAmount() { static const ConVar *pUpdateRate = g_pCVar->FindVar( "cl_updaterate" ); if ( pUpdateRate ) { // #define FIXME_INTERP_RATIO
float interp = cl_interp_ratio->GetFloat() / pUpdateRate->GetFloat(); return interp; } else { AssertMsgOnce( false, "GetInterpolationAmount: can't get cl_updaterate cvar." ); return 0.1f; } }
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