Counter Strike : Global Offensive Source Code
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//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $Workfile: $
// $NoKeywords: $
//===========================================================================//
//-----------------------------------------------------------------------------
// Purpose: a global list of all the entities in the game. All iteration through
// entities is done through this object.
//-----------------------------------------------------------------------------
#include "cbase.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Globals
//-----------------------------------------------------------------------------
// Create interface
static CClientEntityList s_EntityList; CBaseEntityList *g_pEntityList = &s_EntityList;
// Expose list to engine
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CClientEntityList, IClientEntityList, VCLIENTENTITYLIST_INTERFACE_VERSION, s_EntityList );
// Store local pointer to interface for rest of client .dll only
// (CClientEntityList instead of IClientEntityList )
CClientEntityList *cl_entitylist = &s_EntityList;
bool PVSNotifierMap_LessFunc( IClientUnknown* const &a, IClientUnknown* const &b ) { return a < b; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CClientEntityList::CClientEntityList( void ) : m_PVSNotifierMap( 0, 0, PVSNotifierMap_LessFunc ) { m_iMaxUsedServerIndex = -1; m_iMaxServerEnts = 0; Release();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CClientEntityList::~CClientEntityList( void ) { Release(); }
//-----------------------------------------------------------------------------
// Purpose: Clears all entity lists and releases entities
//-----------------------------------------------------------------------------
void CClientEntityList::Release( void ) { // Free all the entities.
ClientEntityHandle_t iter = FirstHandle(); while( iter != InvalidHandle() ) { // Try to call release on anything we can.
IClientNetworkable *pNet = GetClientNetworkableFromHandle( iter ); if ( pNet ) { pNet->Release(); } else { // Try to call release on anything we can.
IClientThinkable *pThinkable = GetClientThinkableFromHandle( iter ); if ( pThinkable ) { pThinkable->Release(); } } RemoveEntity( iter );
iter = FirstHandle(); }
m_iNumServerEnts = 0; m_iMaxServerEnts = 0; m_iNumClientNonNetworkable = 0; m_iMaxUsedServerIndex = -1; }
IClientNetworkable* CClientEntityList::GetClientNetworkable( int entnum ) { Assert( entnum >= 0 ); Assert( entnum < MAX_EDICTS ); return m_EntityCacheInfo[entnum].m_pNetworkable; }
EntityCacheInfo_t *CClientEntityList::GetClientNetworkableArray() { PREFETCH360(m_EntityCacheInfo, 0); return m_EntityCacheInfo; }
void CClientEntityList::SetDormant( int entityIndex, bool bDormant ) { Assert( entityIndex >= 0 ); Assert( entityIndex < MAX_EDICTS ); m_EntityCacheInfo[entityIndex].m_bDormant = bDormant; }
IClientEntity* CClientEntityList::GetClientEntity( int entnum ) { IClientUnknown *pEnt = GetListedEntity( entnum ); return pEnt ? pEnt->GetIClientEntity() : 0; }
int CClientEntityList::NumberOfEntities( bool bIncludeNonNetworkable ) { if ( bIncludeNonNetworkable == true ) return m_iNumServerEnts + m_iNumClientNonNetworkable;
return m_iNumServerEnts; }
void CClientEntityList::SetMaxEntities( int maxents ) { m_iMaxServerEnts = maxents; }
int CClientEntityList::GetMaxEntities( void ) { return m_iMaxServerEnts; }
//-----------------------------------------------------------------------------
// Convenience methods to convert between entindex + ClientEntityHandle_t
//-----------------------------------------------------------------------------
int CClientEntityList::HandleToEntIndex( ClientEntityHandle_t handle ) { if ( handle == INVALID_EHANDLE ) return -1; C_BaseEntity *pEnt = GetBaseEntityFromHandle( handle ); return pEnt ? pEnt->entindex() : -1; }
//-----------------------------------------------------------------------------
// Purpose: Because m_iNumServerEnts != last index
// Output : int
//-----------------------------------------------------------------------------
int CClientEntityList::GetHighestEntityIndex( void ) { return m_iMaxUsedServerIndex; }
void CClientEntityList::RecomputeHighestEntityUsed( void ) { m_iMaxUsedServerIndex = -1;
// Walk backward looking for first valid index
int i; for ( i = MAX_EDICTS - 1; i >= 0; i-- ) { if ( GetListedEntity( i ) != NULL ) { m_iMaxUsedServerIndex = i; break; } } }
//-----------------------------------------------------------------------------
// Purpose: Add a raw C_BaseEntity to the entity list.
// Input : index -
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Purpose:
// Input : index -
//-----------------------------------------------------------------------------
C_BaseEntity* CClientEntityList::GetBaseEntity( int entnum ) { IClientUnknown *pEnt = GetListedEntity( entnum ); return pEnt ? pEnt->GetBaseEntity() : 0; }
ICollideable* CClientEntityList::GetCollideable( int entnum ) { IClientUnknown *pEnt = GetListedEntity( entnum ); return pEnt ? pEnt->GetCollideable() : 0; }
IClientNetworkable* CClientEntityList::GetClientNetworkableFromHandle( ClientEntityHandle_t hEnt ) { IClientUnknown *pEnt = GetClientUnknownFromHandle( hEnt ); return pEnt ? pEnt->GetClientNetworkable() : 0; }
IClientEntity* CClientEntityList::GetClientEntityFromHandle( ClientEntityHandle_t hEnt ) { IClientUnknown *pEnt = GetClientUnknownFromHandle( hEnt ); return pEnt ? pEnt->GetIClientEntity() : 0; }
IClientRenderable* CClientEntityList::GetClientRenderableFromHandle( ClientEntityHandle_t hEnt ) { IClientUnknown *pEnt = GetClientUnknownFromHandle( hEnt ); return pEnt ? pEnt->GetClientRenderable() : 0; }
C_BaseEntity* CClientEntityList::GetBaseEntityFromHandle( ClientEntityHandle_t hEnt ) { IClientUnknown *pEnt = GetClientUnknownFromHandle( hEnt ); return pEnt ? pEnt->GetBaseEntity() : 0; }
ICollideable* CClientEntityList::GetCollideableFromHandle( ClientEntityHandle_t hEnt ) { IClientUnknown *pEnt = GetClientUnknownFromHandle( hEnt ); return pEnt ? pEnt->GetCollideable() : 0; }
IClientThinkable* CClientEntityList::GetClientThinkableFromHandle( ClientEntityHandle_t hEnt ) { IClientUnknown *pEnt = GetClientUnknownFromHandle( hEnt ); return pEnt ? pEnt->GetClientThinkable() : 0; }
void CClientEntityList::AddPVSNotifier( IClientUnknown *pUnknown ) { IClientRenderable *pRen = pUnknown->GetClientRenderable(); if ( pRen ) { IPVSNotify *pNotify = pRen->GetPVSNotifyInterface(); if ( pNotify ) { unsigned short index = m_PVSNotifyInfos.AddToTail(); CPVSNotifyInfo *pInfo = &m_PVSNotifyInfos[index]; pInfo->m_pNotify = pNotify; pInfo->m_pRenderable = pRen; pInfo->m_InPVSStatus = 0; pInfo->m_PVSNotifiersLink = index;
m_PVSNotifierMap.Insert( pUnknown, index ); } } }
void CClientEntityList::RemovePVSNotifier( IClientUnknown *pUnknown ) { IClientRenderable *pRenderable = pUnknown->GetClientRenderable(); if ( pRenderable ) { IPVSNotify *pNotify = pRenderable->GetPVSNotifyInterface(); if ( pNotify ) { unsigned short index = m_PVSNotifierMap.Find( pUnknown ); if ( !m_PVSNotifierMap.IsValidIndex( index ) ) { Warning( "PVS notifier not in m_PVSNotifierMap\n" ); Assert( false ); return; }
unsigned short indexIntoPVSNotifyInfos = m_PVSNotifierMap[index]; Assert( m_PVSNotifyInfos[indexIntoPVSNotifyInfos].m_pNotify == pNotify ); Assert( m_PVSNotifyInfos[indexIntoPVSNotifyInfos].m_pRenderable == pRenderable ); m_PVSNotifyInfos.Remove( indexIntoPVSNotifyInfos ); m_PVSNotifierMap.RemoveAt( index ); return; } }
// If it didn't report itself as a notifier, let's hope it's not in the notifier list now
// (which would mean that it reported itself as a notifier earlier, but not now).
#ifdef _DEBUG
unsigned short index = m_PVSNotifierMap.Find( pUnknown ); Assert( !m_PVSNotifierMap.IsValidIndex( index ) ); #endif
}
void CClientEntityList::AddListenerEntity( IClientEntityListener *pListener ) { if ( m_entityListeners.Find( pListener ) >= 0 ) { AssertMsg( 0, "Can't add listeners multiple times\n" ); return; } m_entityListeners.AddToTail( pListener ); }
void CClientEntityList::RemoveListenerEntity( IClientEntityListener *pListener ) { m_entityListeners.FindAndRemove( pListener ); }
void CClientEntityList::OnAddEntity( IHandleEntity *pEnt, CBaseHandle handle ) { int entnum = handle.GetEntryIndex(); EntityCacheInfo_t *pCache = &m_EntityCacheInfo[entnum];
if ( entnum >= 0 && entnum < MAX_EDICTS ) { // Update our counters.
m_iNumServerEnts++; if ( entnum > m_iMaxUsedServerIndex ) { m_iMaxUsedServerIndex = entnum; }
// Cache its networkable pointer.
Assert( dynamic_cast< IClientUnknown* >( pEnt ) ); Assert( ((IClientUnknown*)pEnt)->GetClientNetworkable() ); // Server entities should all be networkable.
pCache->m_pNetworkable = ((IClientUnknown*)pEnt)->GetClientNetworkable(); pCache->m_bDormant = true; }
IClientUnknown *pUnknown = (IClientUnknown*)pEnt;
// If this thing wants PVS notifications, hook it up.
AddPVSNotifier( pUnknown );
// Store it in a special list for fast iteration if it's a C_BaseEntity.
C_BaseEntity *pBaseEntity = pUnknown->GetBaseEntity(); if ( pBaseEntity ) { pCache->m_BaseEntitiesIndex = m_BaseEntities.AddToTail( pBaseEntity );
if ( pBaseEntity->ObjectCaps() & FCAP_SAVE_NON_NETWORKABLE ) { m_iNumClientNonNetworkable++; }
//DevMsg(2,"Created %s\n", pBaseEnt->GetClassname() );
for ( int i = m_entityListeners.Count()-1; i >= 0; i-- ) { m_entityListeners[i]->OnEntityCreated( pBaseEntity ); } } else { pCache->m_BaseEntitiesIndex = m_BaseEntities.InvalidIndex(); }
}
void CClientEntityList::OnRemoveEntity( IHandleEntity *pEnt, CBaseHandle handle ) { int entnum = handle.GetEntryIndex(); EntityCacheInfo_t *pCache = &m_EntityCacheInfo[entnum];
if ( entnum >= 0 && entnum < MAX_EDICTS ) { // This is a networkable ent. Clear out our cache info for it.
pCache->m_pNetworkable = NULL; m_iNumServerEnts--;
if ( entnum >= m_iMaxUsedServerIndex ) { RecomputeHighestEntityUsed(); } }
IClientUnknown *pUnknown = (IClientUnknown*)pEnt;
// If this is a PVS notifier, remove it.
RemovePVSNotifier( pUnknown );
C_BaseEntity *pBaseEntity = pUnknown->GetBaseEntity();
if ( pBaseEntity ) { if ( pBaseEntity->ObjectCaps() & FCAP_SAVE_NON_NETWORKABLE ) { m_iNumClientNonNetworkable--; }
//DevMsg(2,"Deleted %s\n", pBaseEnt->GetClassname() );
for ( int i = m_entityListeners.Count()-1; i >= 0; i-- ) { m_entityListeners[i]->OnEntityDeleted( pBaseEntity ); } }
if ( pCache->m_BaseEntitiesIndex != m_BaseEntities.InvalidIndex() ) m_BaseEntities.Remove( pCache->m_BaseEntitiesIndex );
pCache->m_BaseEntitiesIndex = m_BaseEntities.InvalidIndex(); }
// Use this to iterate over all the C_BaseEntities.
C_BaseEntity* CClientEntityList::FirstBaseEntity() const { const CEntInfo *pList = FirstEntInfo(); while ( pList ) { if ( pList->m_pEntity ) { IClientUnknown *pUnk = static_cast<IClientUnknown*>( pList->m_pEntity ); C_BaseEntity *pRet = pUnk->GetBaseEntity(); if ( pRet ) return pRet; } pList = pList->m_pNext; }
return NULL;
}
C_BaseEntity* CClientEntityList::NextBaseEntity( C_BaseEntity *pEnt ) const { if ( pEnt == NULL ) return FirstBaseEntity();
// Run through the list until we get a C_BaseEntity.
const CEntInfo *pList = GetEntInfoPtr( pEnt->GetRefEHandle() ); if ( pList ) { pList = NextEntInfo(pList); }
while ( pList ) { if ( pList->m_pEntity ) { IClientUnknown *pUnk = static_cast<IClientUnknown*>( pList->m_pEntity ); C_BaseEntity *pRet = pUnk->GetBaseEntity(); if ( pRet ) return pRet; } pList = pList->m_pNext; } return NULL; }
// -------------------------------------------------------------------------------------------------- //
// C_AllBaseEntityIterator
// -------------------------------------------------------------------------------------------------- //
C_AllBaseEntityIterator::C_AllBaseEntityIterator() { Restart(); }
void C_AllBaseEntityIterator::Restart() { m_CurBaseEntity = ClientEntityList().m_BaseEntities.Head(); }
C_BaseEntity* C_AllBaseEntityIterator::Next() { if ( m_CurBaseEntity == ClientEntityList().m_BaseEntities.InvalidIndex() ) return NULL;
C_BaseEntity *pRet = ClientEntityList().m_BaseEntities[m_CurBaseEntity]; m_CurBaseEntity = ClientEntityList().m_BaseEntities.Next( m_CurBaseEntity ); return pRet; }
// -------------------------------------------------------------------------------------------------- //
// C_BaseEntityIterator
// -------------------------------------------------------------------------------------------------- //
C_BaseEntityIterator::C_BaseEntityIterator() { Restart(); }
void C_BaseEntityIterator::Restart() { m_CurBaseEntity = ClientEntityList().m_BaseEntities.Head(); }
C_BaseEntity* C_BaseEntityIterator::Next() { // Skip dormant entities
while ( m_CurBaseEntity != ClientEntityList().m_BaseEntities.InvalidIndex() ) { C_BaseEntity *pRet = ClientEntityList().m_BaseEntities[m_CurBaseEntity]; m_CurBaseEntity = ClientEntityList().m_BaseEntities.Next( m_CurBaseEntity );
if (!pRet->IsDormant()) return pRet; }
return NULL; }
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