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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: HUD Target ID element
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "hud.h"
#include "hudelement.h"
#include "c_cs_player.h"
#include "c_playerresource.h"
#include "vgui_EntityPanel.h"
#include "iclientmode.h"
#include "vgui/ILocalize.h"
#include "c_cs_hostage.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define PLAYER_HINT_DISTANCE 150
#define PLAYER_HINT_DISTANCE_SQ (PLAYER_HINT_DISTANCE*PLAYER_HINT_DISTANCE)
extern CUtlVector< C_CHostage* > g_Hostages;
static ConVar hud_showtargetpos( "hud_showtargetpos", "0", FCVAR_ARCHIVE, "0: center, 1: upper left, 2 upper right, 3: lower left, 4: lower right" ); static ConVar hud_showtargetid( "hud_showtargetid", "1", FCVAR_ARCHIVE, "Enables display of target names" );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CTargetID : public CHudElement, public vgui::Panel { DECLARE_CLASS_SIMPLE( CTargetID, vgui::Panel );
public: explicit CTargetID( const char *pElementName ); void Init( void ); virtual void ApplySchemeSettings( vgui::IScheme *scheme ); virtual void Paint( void ); void VidInit( void );
private: Color GetColorForTargetTeam( int iTeamNumber );
vgui::HFont m_hFont; int m_iLastEntIndex; float m_flLastChangeTime;
Color m_cCTColor; Color m_cTerroristColor; Color m_cHostageColor; };
// DECLARE_HUDELEMENT( CTargetID );
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTargetID::CTargetID( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "TargetID" ) { vgui::Panel *pParent = GetClientMode()->GetViewport(); SetParent( pParent );
m_hFont = g_hFontTrebuchet24; m_flLastChangeTime = 0; m_iLastEntIndex = 0;
SetHiddenBits( HIDEHUD_MISCSTATUS ); }
//-----------------------------------------------------------------------------
// Purpose: Setup
//-----------------------------------------------------------------------------
void CTargetID::Init( void ) { };
void CTargetID::ApplySchemeSettings( vgui::IScheme *scheme ) { BaseClass::ApplySchemeSettings( scheme );
m_cTerroristColor = scheme->GetColor( "T_Red", Color( 255, 64, 64, 255 ) ); m_cCTColor = scheme->GetColor( "CT_Blue", Color( 255, 64, 64, 255 ) ); m_cHostageColor = scheme->GetColor( "Hostage_yellow", Color( 255, 160, 0, 255 ) ); m_hFont = scheme->GetFont( "TargetID", true );
SetPaintBackgroundEnabled( false ); }
//-----------------------------------------------------------------------------
// Purpose: clear out string etc between levels
//-----------------------------------------------------------------------------
void CTargetID::VidInit() { CHudElement::VidInit();
// set our size to the current viewport size
SetSize( GetClientMode()->GetViewport()->GetWide(), GetClientMode()->GetViewport()->GetTall());
m_flLastChangeTime = 0; m_iLastEntIndex = 0; }
Color CTargetID::GetColorForTargetTeam( int iTeamNumber ) { switch( iTeamNumber ) { case TEAM_CT: return m_cCTColor; break;
case TEAM_TERRORIST: return m_cTerroristColor; break;
default: return m_cHostageColor; break; } }
//-----------------------------------------------------------------------------
// Purpose: Draw function for the element
//-----------------------------------------------------------------------------
void CTargetID::Paint() { if ( hud_showtargetid.GetBool() == false ) return;
#define MAX_ID_STRING 256
wchar_t sIDString[ MAX_ID_STRING ]; sIDString[0] = 0;
Color c = m_cHostageColor;
C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
if ( !pPlayer ) return;
// don't show target IDs when flashed
if ( pPlayer->m_flFlashBangTime > (gpGlobals->curtime+0.5) ) return;
// [menglish] Don't show target ID's when in freezecam mode
if ( pPlayer->GetObserverMode() == OBS_MODE_FREEZECAM ) { return; }
// Get our target's ent index
int iEntIndex = pPlayer->GetIDTarget(); // Didn't find one?
if ( !iEntIndex ) { // Check to see if we should clear our ID
if ( m_flLastChangeTime && (gpGlobals->curtime > (m_flLastChangeTime + 0.5)) ) { m_flLastChangeTime = 0; sIDString[0] = 0; m_iLastEntIndex = 0; } else { // Keep re-using the old one
iEntIndex = m_iLastEntIndex; } } else { m_flLastChangeTime = gpGlobals->curtime; }
// Is this an entindex sent by the server?
if ( iEntIndex ) { C_BasePlayer *pPlayer = static_cast<C_BasePlayer*>(cl_entitylist->GetEnt( iEntIndex )); C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
const char *printFormatString = NULL; wchar_t wszPlayerName[ MAX_PLAYER_NAME_LENGTH ]; wchar_t wszHealthText[ 10 ]; bool bShowHealth = false; bool bShowPlayerName = false;
// Some entities we always want to check, cause the text may change
// even while we're looking at it
// Is it a player?
if ( IsPlayerIndex( iEntIndex ) ) { if ( !pPlayer ) { // This can happen because the object was destroyed
sIDString[0] = 0; m_iLastEntIndex = 0; } else { c = GetColorForTargetTeam( pPlayer->GetTeamNumber() );
bShowPlayerName = true; g_pVGuiLocalize->ConvertANSIToUnicode( pPlayer->GetPlayerName(), wszPlayerName, sizeof(wszPlayerName) ); if ( pPlayer->InSameTeam(pLocalPlayer) ) { printFormatString = "#Cstrike_playerid_sameteam"; bShowHealth = true; } else if ( pLocalPlayer->GetTeamNumber() != TEAM_CT && pLocalPlayer->GetTeamNumber() != TEAM_TERRORIST ) { printFormatString = "#Cstrike_playerid_noteam"; bShowHealth = true; } else { printFormatString = "#Cstrike_playerid_diffteam"; }
if ( bShowHealth ) { _snwprintf( wszHealthText, ARRAYSIZE(wszHealthText) - 1, L"%.0f%%", ((float)pPlayer->GetHealth() / (float)pPlayer->GetMaxHealth() ) * 100 ); wszHealthText[ ARRAYSIZE(wszHealthText)-1 ] = '\0'; } } } else { C_BaseEntity *pEnt = cl_entitylist->GetEnt( iEntIndex );
//Hostages!
//"Hostage : Health 100%"
/*
if( long range ) { m_flDisplayHistory |= DHF_HOSTAGE_SEEN_FAR; switch ( pLocalPlayer->GetTeamNumber() ) { case TERRORIST: HintMessage( "#Hint_prevent_hostage_rescue", TRUE ); break;
case CT: HintMessage( "#Hint_rescue_the_hostages", TRUE ); break; } } else { m_flDisplayHistory |= DHF_HOSTAGE_SEEN_NEAR; m_flDisplayHistory |= DHF_HOSTAGE_SEEN_FAR; // Don't want the other msg to appear now
HintMessage( "#Hint_press_use_so_hostage_will_follow", FALSE ); } */
C_CHostage *pHostage = NULL;
for( int i=0;i<g_Hostages.Count();i++ ) { // compare entity pointers
if( g_Hostages[i] == pEnt ) { pHostage = g_Hostages[i]; break; } }
if( pHostage != NULL ) { c = m_cHostageColor; printFormatString = "#Cstrike_playerid_hostage"; _snwprintf( wszHealthText, ARRAYSIZE(wszHealthText) - 1, L"%.0f%%", ((float)pHostage->GetHealth() / (float)pHostage->GetMaxHealth() ) * 100 ); wszHealthText[ ARRAYSIZE(wszHealthText)-1 ] = '\0'; bShowHealth = true; } else if ( !pEnt || !pEnt->InSameTeam(pLocalPlayer) ) { // This can happen because the object was destroyed
sIDString[0] = 0; m_iLastEntIndex = 0; } else { // Don't check validity if it's sent by the server
c = m_cHostageColor; g_pVGuiLocalize->ConvertANSIToUnicode( pEnt->GetIDString(), sIDString, sizeof(sIDString) ); m_iLastEntIndex = iEntIndex; } }
if ( printFormatString ) { if ( bShowPlayerName && bShowHealth ) { g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 2, wszPlayerName, wszHealthText ); } else if ( bShowPlayerName ) { g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 1, wszPlayerName ); } else if ( bShowHealth ) { g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 1, wszHealthText ); } else { g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 0 ); } }
if ( sIDString[0] ) { C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); bool bObserverMode = pPlayer && pPlayer->IsObserver();
int wide, tall; vgui::surface()->GetTextSize( m_hFont, sIDString, wide, tall );
int ypos; int xpos;
switch ( hud_showtargetpos.GetInt() ) { case 0: // center
default: xpos = (ScreenWidth() - wide) / 2; ypos = YRES(260) - tall / 2; break; case 1: // upper left
xpos = XRES(10); ypos = bObserverMode ? YRES(55) : YRES(5); break; case 2: // upper right
xpos = XRES(630) - wide; ypos = bObserverMode ? YRES(55) : YRES(5); break; case 3: // lower left
xpos = XRES(10); ypos = bObserverMode ? YRES(415) : YRES(445) - tall; break; case 4: // lower right
xpos = XRES(630) - wide; ypos = bObserverMode ? YRES(415) : YRES(410) - tall; break; }
vgui::surface()->DrawSetTextFont( m_hFont ); vgui::surface()->DrawSetTextPos( xpos, ypos ); vgui::surface()->DrawSetTextColor( c ); vgui::surface()->DrawPrintText( sIDString, wcslen(sIDString) ); } } }
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