Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#include "customtabexplanationdialog.h"
#include "basepanel.h"
#include "convar.h"
#include "engineinterface.h"
#include "gameui_interface.h"
#include "vgui/ISurface.h"
#include "vgui/IInput.h"
#include "modinfo.h"
#include <stdio.h>
using namespace vgui;
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CCustomTabExplanationDialog::CCustomTabExplanationDialog(vgui::Panel *parent) : BaseClass(parent, "CustomTabExplanationDialog") { SetDeleteSelfOnClose(true); SetSizeable( false );
input()->SetAppModalSurface(GetVPanel());
LoadControlSettings("Resource/CustomTabExplanationDialog.res");
MoveToCenterOfScreen();
GameUI().PreventEngineHideGameUI(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CCustomTabExplanationDialog::~CCustomTabExplanationDialog() { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CCustomTabExplanationDialog::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme );
SetDialogVariable( "game", ModInfo().GetGameName() ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CCustomTabExplanationDialog::OnKeyCodePressed(KeyCode code) { if (code == KEY_ESCAPE) { Close(); } else { BaseClass::OnKeyCodePressed(code); } }
//-----------------------------------------------------------------------------
// Purpose: handles button commands
//-----------------------------------------------------------------------------
void CCustomTabExplanationDialog::OnCommand( const char *command ) { if ( !stricmp( command, "ok" ) || !stricmp( command, "cancel" ) || !stricmp( command, "close" ) ) { Close(); } else { BaseClass::OnCommand( command ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CCustomTabExplanationDialog::OnClose( void ) { BaseClass::OnClose(); GameUI().AllowEngineHideGameUI(); }
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