Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef LABELEDCOMMANDCOMBOBOX_H
#define LABELEDCOMMANDCOMBOBOX_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/ComboBox.h>
#include <vgui_controls/Label.h>
#include <vgui_controls/Panel.h>
#include "utlvector.h"
class CLabeledCommandComboBox : public vgui::ComboBox { DECLARE_CLASS_SIMPLE( CLabeledCommandComboBox, vgui::ComboBox );
public: CLabeledCommandComboBox(vgui::Panel *parent, const char *panelName); ~CLabeledCommandComboBox();
virtual void DeleteAllItems(); virtual void AddItem(char const *text, char const *engineCommand); virtual void ActivateItem(int itemIndex); const char *GetActiveItemCommand();
void SetInitialItem(int itemIndex);
void ApplyChanges(); void Reset(); bool HasBeenModified(); enum { MAX_NAME_LEN = 256, MAX_COMMAND_LEN = 256 }; private: MESSAGE_FUNC_CHARPTR( OnTextChanged, "TextChanged", text );
struct COMMANDITEM { char name[ MAX_NAME_LEN ]; char command[ MAX_COMMAND_LEN ]; int comboBoxID; };
CUtlVector< COMMANDITEM > m_Items; int m_iCurrentSelection; int m_iStartSelection; };
#endif // LABELEDCOMMANDCOMBOBOX_H
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