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//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#include "loadcommentarydialog.h"
#include "engineinterface.h"
#include "IGameUIFuncs.h"
#include "vgui/ISystem.h"
#include "vgui/IVGui.h"
#include "tier1/keyvalues.h"
#include "tier1/convar.h"
#include "filesystem.h"
#include "vgui_controls/PanelListPanel.h"
#include "vgui_controls/Label.h"
#include "vgui_controls/ImagePanel.h"
#include "vgui_controls/Button.h"
#include "vgui_controls/Button.h"
#include "vgui_controls/PanelListPanel.h"
#include "vgui_controls/QueryBox.h"
#include "vgui_controls/tgaimagepanel.h"
#include <stdio.h>
#include <stdlib.h>
#include "basepanel.h"
#include "gameui_interface.h"
#include "mousemessageforwardingpanel.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
void OpenLoadCommentaryDialog( void ) { DHANDLE<CLoadCommentaryDialog> hCommentaryDialog; if ( !hCommentaryDialog.Get() ) { hCommentaryDialog = new CLoadCommentaryDialog( BasePanel() ); }
GameUI().ActivateGameUI(); hCommentaryDialog->Activate(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CC_LoadCommentary_Test( void ) { OpenLoadCommentaryDialog(); } static ConCommand commentary_testfirstrun("loadcommentary", CC_LoadCommentary_Test, 0 );
//-----------------------------------------------------------------------------
// Purpose: Describes the layout of a commentary map list item
//-----------------------------------------------------------------------------
class CCommentaryItemPanel : public vgui::EditablePanel { DECLARE_CLASS_SIMPLE( CCommentaryItemPanel, vgui::EditablePanel ); public: CCommentaryItemPanel( PanelListPanel *parent, const char *name, int iListItemID ) : BaseClass( parent, name ) { m_iListItemID = iListItemID; m_pParent = parent; m_pCommentaryScreenshot = new CTGAImagePanel( this, "CommentaryMapScreenshot" ); m_pCommentaryScreenshotBackground = new ImagePanel( this, "CommentaryScreenshotBackground" );
// map name
m_pMapNameLabel = new Label( this, "MapName", "" );
// description
m_pDescriptionLabel = new Label( this, "Description", "" );
CMouseMessageForwardingPanel *panel = new CMouseMessageForwardingPanel(this, NULL); panel->SetZPos(2);
SetSize( 200, 140 );
LoadControlSettings( "resource/CommentaryItem.res" );
m_FillColor = m_pCommentaryScreenshotBackground->GetFillColor(); }
void SetCommentaryInfo( CommentaryItem_t &item ) { // set the bitmap to display
char tga[_MAX_PATH]; Q_strncpy( tga, item.szMapFileName, sizeof(tga) ); char *ext = strstr( tga, ".txt" ); if ( ext ) { strcpy( ext, ".tga" ); } m_pCommentaryScreenshot->SetTGAFilename( tga );
// set the title text
m_pMapNameLabel->SetText( item.szPrintName ); m_pDescriptionLabel->SetText( item.szDescription ); }
MESSAGE_FUNC_INT( OnPanelSelected, "PanelSelected", state ) { if ( state ) { // set the text color to be orange, and the pic border to be orange
m_pCommentaryScreenshotBackground->SetFillColor( m_SelectedColor ); m_pMapNameLabel->SetFgColor( m_SelectedColor ); m_pDescriptionLabel->SetFgColor( m_SelectedColor ); } else { m_pCommentaryScreenshotBackground->SetFillColor( m_FillColor ); m_pMapNameLabel->SetFgColor( m_TextColor ); m_pDescriptionLabel->SetFgColor( m_TextColor ); }
PostMessage( m_pParent->GetVParent(), new KeyValues("PanelSelected") ); }
virtual void OnMousePressed( vgui::MouseCode code ) { m_pParent->SetSelectedPanel( this ); }
virtual void ApplySchemeSettings( IScheme *pScheme ) { m_TextColor = pScheme->GetColor( "NewGame.TextColor", Color(255, 255, 255, 255) ); m_SelectedColor = pScheme->GetColor( "NewGame.SelectionColor", Color(255, 255, 255, 255) );
BaseClass::ApplySchemeSettings( pScheme ); }
virtual void OnMouseDoublePressed( vgui::MouseCode code ) { // call the panel
OnMousePressed( code ); PostMessage( m_pParent->GetParent(), new KeyValues("Command", "command", "loadcommentary") ); }
int GetListItemID() { return m_iListItemID; }
private: vgui::PanelListPanel *m_pParent;
vgui::Label *m_pMapNameLabel; vgui::Label *m_pDescriptionLabel; CTGAImagePanel *m_pCommentaryScreenshot; ImagePanel *m_pCommentaryScreenshotBackground; Color m_TextColor, m_FillColor, m_SelectedColor;
int m_iListItemID; };
//-----------------------------------------------------------------------------
// Purpose:Constructor
//-----------------------------------------------------------------------------
CLoadCommentaryDialog::CLoadCommentaryDialog(vgui::Panel *parent) : BaseClass(parent, "LoadCommentaryDialog") { SetDeleteSelfOnClose(true); SetBounds(0, 0, 512, 384); SetMinimumSize( 256, 300 ); SetSizeable( true );
SetTitle("#GameUI_LoadCommentary", true);
vgui::Button *cancel = new vgui::Button( this, "Cancel", "#GameUI_Cancel" ); cancel->SetCommand( "Close" );
CreateCommentaryItemList();
new vgui::Button( this, "loadcommentary", "" ); SetControlEnabled( "loadcommentary", false );
LoadControlSettings("resource/LoadCommentaryDialog.res");
// Look for commentary .txt files in the map directory
ScanCommentaryFiles(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CLoadCommentaryDialog::OnCommand( const char *command ) { if ( !Q_stricmp( command, "loadcommentary" ) ) { int itemIndex = GetSelectedItemIndex(); if ( m_CommentaryItems.IsValidIndex(itemIndex) ) { const char *mapName = m_CommentaryItems[itemIndex].szMapName; if ( mapName && mapName[ 0 ] ) { // Load the game, return to top and switch to engine
char sz[ 256 ]; Q_snprintf(sz, sizeof( sz ), "progress_enable\ncommentary 1\nmap %s\n", mapName );
// Close this dialog
OnClose();
engine->ClientCmd_Unrestricted( sz );
} } } else { BaseClass::OnCommand( command ); } }
//-----------------------------------------------------------------------------
// Purpose: Creates the load game display list
//-----------------------------------------------------------------------------
void CLoadCommentaryDialog::CreateCommentaryItemList() { m_pGameList = new vgui::PanelListPanel( this, "listpanel_commentary" ); m_pGameList->SetFirstColumnWidth( 0 ); }
//-----------------------------------------------------------------------------
// Purpose: returns the save file name of the selected item
//-----------------------------------------------------------------------------
int CLoadCommentaryDialog::GetSelectedItemIndex() { CCommentaryItemPanel *panel = dynamic_cast<CCommentaryItemPanel *>(m_pGameList->GetSelectedPanel()); if ( panel ) { // find the panel in the list
for ( int i = 0; i < m_CommentaryItems.Count(); i++ ) { if ( i == panel->GetListItemID() ) { return i; } } } return m_CommentaryItems.InvalidIndex(); }
//-----------------------------------------------------------------------------
// Purpose: builds save game list from directory
//-----------------------------------------------------------------------------
void CLoadCommentaryDialog::ScanCommentaryFiles() { // populate list box with all saved games on record:
char szDirectory[_MAX_PATH]; Q_snprintf( szDirectory, sizeof( szDirectory ), "maps/*commentary.txt" );
// clear the current list
m_pGameList->DeleteAllItems(); m_CommentaryItems.RemoveAll();
// iterate the files
FileFindHandle_t handle; const char *pFileName = g_pFullFileSystem->FindFirst( szDirectory, &handle ); while (pFileName) { char szFileName[_MAX_PATH]; Q_snprintf(szFileName, sizeof( szFileName ), "maps/%s", pFileName);
// Only load save games from the current mod's save dir
if( !g_pFullFileSystem->FileExists( szFileName, "MOD" ) ) { pFileName = g_pFullFileSystem->FindNext( handle ); continue; }
ParseCommentaryFile( szFileName, pFileName );
pFileName = g_pFullFileSystem->FindNext( handle ); }
g_pFullFileSystem->FindClose( handle );
// sort the save list
qsort( m_CommentaryItems.Base(), m_CommentaryItems.Count(), sizeof(CommentaryItem_t), &SaveGameSortFunc );
// add to the list
for ( int saveIndex = 0; saveIndex < m_CommentaryItems.Count() && saveIndex < MAX_LISTED_COMMENTARY_ITEMS; saveIndex++ ) { // add the item to the panel
AddCommentaryItemToList( saveIndex ); }
// display a message if there are no save games
if ( !m_CommentaryItems.Count() ) { vgui::Label *pNoCommentaryItemsLabel = SETUP_PANEL(new Label(m_pGameList, "NoCommentaryItemsLabel", "#GameUI_NoCommentaryItemsToDisplay")); pNoCommentaryItemsLabel->SetTextColorState(vgui::Label::CS_DULL); m_pGameList->AddItem( NULL, pNoCommentaryItemsLabel ); }
SetControlEnabled( "loadcommentary", false ); }
//-----------------------------------------------------------------------------
// Purpose: Adds an item to the list
//-----------------------------------------------------------------------------
void CLoadCommentaryDialog::AddCommentaryItemToList( int itemIndex ) { // create the new panel and add to the list
CCommentaryItemPanel *commentaryItemPanel = new CCommentaryItemPanel( m_pGameList, "CommentaryItemPanel", itemIndex ); commentaryItemPanel->SetCommentaryInfo( m_CommentaryItems[itemIndex] ); m_pGameList->AddItem( NULL, commentaryItemPanel ); }
//-----------------------------------------------------------------------------
// Purpose: Parses the save game info out of the .sav file header
//-----------------------------------------------------------------------------
void CLoadCommentaryDialog::ParseCommentaryFile( char const *pszFileName, char const *pszShortName ) { if ( !pszFileName || !pszShortName ) return;
// load the file as keyvalues
KeyValues *pData = new KeyValues( "commentary_data" );
if ( false == pData->LoadFromFile( g_pFullFileSystem, pszFileName, "MOD" ) ) { pData->deleteThis(); return; } // walk the platform menu loading all the interfaces
KeyValues *menuKeys = pData->FindKey("trackinfo", false); if ( menuKeys ) { for (KeyValues *track = menuKeys->GetFirstSubKey(); track != NULL; track = track->GetNextKey()) { //Msg( "track found: %s %s\n", track->GetString("map", "?"), track->GetString( "description", "asdf" ) );
CommentaryItem_t item; Q_strncpy( item.szMapFileName, pszFileName, sizeof(item.szMapFileName) ); Q_strncpy( item.szMapName, track->GetString( "map", "" ), sizeof(item.szMapName) ); Q_strncpy( item.szPrintName, track->GetString( "printname", "" ), sizeof(item.szPrintName) ); Q_strncpy( item.szDescription, track->GetString( "description", "" ), sizeof(item.szDescription) );
//item.iChannel = track->GetInt( "channel" );
m_CommentaryItems.AddToTail( item ); } } else { CommentaryItem_t item; Q_strncpy( item.szMapFileName, pszFileName, sizeof(item.szMapFileName) );
char mapname[_MAX_PATH]; Q_strncpy( mapname, pszFileName, sizeof(item.szMapName) ); char *ext = strstr( mapname, "_commentary" ); *ext = '\0'; Q_FileBase( mapname, item.szMapName, sizeof(item.szMapName) );
Q_strncpy( item.szPrintName, "No trackinfo found.", sizeof(item.szPrintName) ); Q_strncpy( item.szDescription, "No trackinfo found.", sizeof(item.szDescription) ); m_CommentaryItems.AddToTail( item ); }
return; }
//-----------------------------------------------------------------------------
// Purpose: timestamp sort function for savegames
//-----------------------------------------------------------------------------
int CLoadCommentaryDialog::SaveGameSortFunc( const void *lhs, const void *rhs ) { // Sort by map name
const CommentaryItem_t *s1 = (const CommentaryItem_t *)lhs; const CommentaryItem_t *s2 = (const CommentaryItem_t *)rhs;
return Q_stricmp( s1->szPrintName, s2->szPrintName ); }
//-----------------------------------------------------------------------------
// Purpose: One item has been selected
//-----------------------------------------------------------------------------
void CLoadCommentaryDialog::OnPanelSelected() { SetControlEnabled( "loadcommentary", true ); }
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