Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef MODINFO_H
#define MODINFO_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/vgui.h>
class KeyValues;
//-----------------------------------------------------------------------------
// Purpose: contains all the data entered about a mod in gameinfo.txt
//-----------------------------------------------------------------------------
class CModInfo { public: CModInfo(); ~CModInfo(); void FreeModInfo();
// loads mod info from gameinfo.txt
void LoadCurrentGameInfo();
// loads gameinfo from null-terminated string
void LoadGameInfoFromBuffer( const char *buffer );
// data accessors
const wchar_t *GetGameTitle(); const wchar_t *GetGameTitle2(); const char *GetGameName();
bool IsMultiplayerOnly(); bool IsSinglePlayerOnly();
bool HasPortals();
bool NoDifficulty(); bool NoModels(); bool NoHiModel(); bool NoCrosshair(); bool AdvCrosshair(); const char *GetFallbackDir(); bool UseGameLogo();
KeyValues *GetHiddenMaps();
private: wchar_t m_wcsGameTitle[128]; wchar_t m_wcsGameTitle2[128]; KeyValues *m_pModData;
// Deleted copy operations (rule of 3!)
CModInfo( const CModInfo& ); // = delete
CModInfo& operator= ( const CModInfo& ); // = delete
};
// singleton accessor
extern CModInfo &ModInfo();
#endif // MODINFO_H
|