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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef OPTIONSSUBMULTIPLAYER_H
#define OPTIONSSUBMULTIPLAYER_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/PropertyPage.h>
class CLabeledCommandComboBox; class CBitmapImagePanel;
class CCvarToggleCheckButton; class CCvarTextEntry; class CCvarSlider;
class CrosshairImagePanel; class CMultiplayerAdvancedDialog;
class AdvancedCrosshairImagePanel;
enum ConversionErrorType { CE_SUCCESS, CE_MEMORY_ERROR, CE_CANT_OPEN_SOURCE_FILE, CE_ERROR_PARSING_SOURCE, CE_SOURCE_FILE_FORMAT_NOT_SUPPORTED, CE_ERROR_WRITING_OUTPUT_FILE, CE_ERROR_LOADING_DLL };
struct TGAHeader { byte identsize; // size of ID field that follows 18 byte header (0 usually)
byte colourmaptype; // type of colour map 0=none, 1=has palette
byte imagetype; // type of image 0=none,1=indexed,2=rgb,3=grey,+8=rle packed
short colourmapstart; // first colour map entry in palette
short colourmaplength; // number of colours in palette
byte colourmapbits; // number of bits per palette entry 15,16,24,32
short xstart; // image x origin
short ystart; // image y origin
short width; // image width in pixels
short height; // image height in pixels
byte bits; // image bits per pixel 8,16,24,32
byte descriptor; // image descriptor bits (vh flip bits)
};
//-----------------------------------------------------------------------------
// Purpose: multiplayer options property page
//-----------------------------------------------------------------------------
class COptionsSubMultiplayer : public vgui::PropertyPage { DECLARE_CLASS_SIMPLE( COptionsSubMultiplayer, vgui::PropertyPage );
public: explicit COptionsSubMultiplayer(vgui::Panel *parent); ~COptionsSubMultiplayer();
virtual vgui::Panel *CreateControlByName(const char *controlName);
protected: // Called when page is loaded. Data should be reloaded from document into controls.
virtual void OnResetData(); // Called when the OK / Apply button is pressed. Changed data should be written into document.
virtual void OnApplyChanges();
virtual void OnCommand( const char *command );
private: void InitModelList(CLabeledCommandComboBox *cb); void InitLogoList(CLabeledCommandComboBox *cb);
void RemapModel(); void RemapLogo();
MESSAGE_FUNC_PTR( OnTextChanged, "TextChanged", panel ); MESSAGE_FUNC_PARAMS( OnSliderMoved, "SliderMoved", data ); MESSAGE_FUNC( OnApplyButtonEnable, "ControlModified" ); MESSAGE_FUNC_CHARPTR( OnFileSelected, "FileSelected", fullpath );
void RemapPalette(char *filename, int topcolor, int bottomcolor);
void ColorForName(char const *pszColorName, int &r, int &g, int &b);
CBitmapImagePanel *m_pModelImage; CLabeledCommandComboBox *m_pModelList; char m_ModelName[128];
vgui::ImagePanel *m_pLogoImage; CLabeledCommandComboBox *m_pLogoList; char m_LogoName[128];
CCvarSlider *m_pPrimaryColorSlider; CCvarSlider *m_pSecondaryColorSlider; CCvarToggleCheckButton *m_pHighQualityModelCheckBox;
// Mod specific general checkboxes
vgui::Dar< CCvarToggleCheckButton * > m_cvarToggleCheckButtons;
// --- crosshair controls ----------------------------------
CLabeledCommandComboBox *m_pCrosshairSize; void InitCrosshairSizeList(CLabeledCommandComboBox *cb);
CCvarToggleCheckButton *m_pCrosshairTranslucencyCheckbox;
vgui::ComboBox *m_pCrosshairColorComboBox; void InitCrosshairColorEntries(); void ApplyCrosshairColorChanges();
CrosshairImagePanel *m_pCrosshairImage;
// called when the appearance of the crosshair has changed.
void RedrawCrosshairImage(); // ---------------------------------------------------------
// --- advanced crosshair controls
AdvancedCrosshairImagePanel *m_pAdvCrosshairImage; CCvarSlider *m_pAdvCrosshairRedSlider; CCvarSlider *m_pAdvCrosshairBlueSlider; CCvarSlider *m_pAdvCrosshairGreenSlider; CCvarSlider *m_pAdvCrosshairScaleSlider; CLabeledCommandComboBox *m_pAdvCrosshairStyle;
void InitAdvCrosshairStyleList(CLabeledCommandComboBox *cb); void RedrawAdvCrosshairImage(); // -----
// --- client download filter
vgui::ComboBox *m_pDownloadFilterCombo;
// Begin Spray Import Functions
ConversionErrorType ConvertJPEGToTGA(const char *jpgPath, const char *tgaPath); ConversionErrorType ConvertBMPToTGA(const char *bmpPath, const char *tgaPath); ConversionErrorType ConvertTGA(const char *tgaPath); unsigned char *ReadTGAAsRGBA(const char *tgaPath, int &width, int &height, ConversionErrorType &errcode, TGAHeader &tgaHeader); ConversionErrorType StretchRGBAImage(const unsigned char *srcBuf, const int srcWidth, const int srcHeight, unsigned char *destBuf, const int destWidth, const int destHeight); ConversionErrorType PadRGBAImage(const unsigned char *srcBuf, const int srcWidth, const int srcHeight, unsigned char *destBuf, const int destWidth, const int destHeight); ConversionErrorType ConvertTGAToVTF(const char *tgaPath); ConversionErrorType WriteSprayVMT(const char *vtfPath); void SelectLogo(const char *logoName); // End Spray Import Functions
int m_nTopColor; int m_nBottomColor;
int m_nLogoR; int m_nLogoG; int m_nLogoB;
vgui::DHANDLE<CMultiplayerAdvancedDialog> m_hMultiplayerAdvancedDialog;
vgui::FileOpenDialog *m_hImportSprayDialog; };
#endif // OPTIONSSUBMULTIPLAYER_H
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