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//========= Copyright � Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//==========================================================================//
#include "optionssubvoice.h"
#include "cvarslider.h"
#include <vgui/IVGui.h>
#include <vgui_controls/ImagePanel.h>
#include <vgui_controls/CheckButton.h>
#include <vgui_controls/Slider.h>
#include "engineinterface.h"
#include "ivoicetweak.h"
#include "cvartogglecheckbutton.h"
#include "tier1/keyvalues.h"
#include "tier1/convar.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
COptionsSubVoice::COptionsSubVoice(vgui::Panel *parent) : PropertyPage(parent, NULL) { #if !defined( NO_VOICE ) //#ifndef _XBOX
m_pVoiceTweak = engine->GetVoiceTweakAPI(); #endif
m_pMicMeter = new ImagePanel(this, "MicMeter"); m_pMicMeter2 = new ImagePanel(this, "MicMeter2");
m_pReceiveSliderLabel = new Label(this, "ReceiveLabel", "#GameUI_VoiceReceiveVolume"); m_pReceiveVolume = new CCvarSlider( this, "VoiceReceive", "#GameUI_ReceiveVolume", 0.0f, 1.0f, "voice_scale" );
m_pMicrophoneSliderLabel = new Label(this, "MicrophoneLabel", "#GameUI_VoiceTransmitVolume"); m_pMicrophoneVolume = new Slider( this, "#GameUI_MicrophoneVolume" ); m_pMicrophoneVolume->SetRange( 0, 100 ); m_pMicrophoneVolume->AddActionSignalTarget( this );
m_pVoiceEnableCheckButton = new CCvarToggleCheckButton( this, "voice_modenable", "#GameUI_EnableVoice", "voice_modenable" );
m_pMicBoost = new CheckButton(this, "MicBoost", "#GameUI_BoostMicrophone" ); m_pMicBoost->AddActionSignalTarget( this );
// Open mic controls
m_pThresholdSliderLabel = new Label(this, "ThresholdLabel", "#GameUI_VoiceThreshold"); m_pThresholdVolume = new CCvarSlider( this, "VoiceThreshold", "#GameUI_VoiceThreshold", 0, 16384, "voice_threshold" ); m_pOpenMicEnableCheckButton = new CCvarToggleCheckButton( this, "voice_vox", "#GameUI_EnableOpenMic", "voice_vox" );
m_pTestMicrophoneButton = new Button(this, "TestMicrophone", "#GameUI_TestMicrophone");
LoadControlSettings("Resource\\OptionsSubVoice.res");
m_bVoiceOn = false; m_pMicMeter2->SetVisible(false); // no voice tweak - then disable all buttons
if (!m_pVoiceTweak) { m_pReceiveVolume->SetEnabled(false); m_pMicrophoneVolume->SetEnabled(false); m_pVoiceEnableCheckButton->SetEnabled(false); m_pMicBoost->SetEnabled(false); m_pTestMicrophoneButton->SetEnabled(false); m_pOpenMicEnableCheckButton->SetEnabled(false); m_pThresholdVolume->SetEnabled(false); } else { OnResetData(); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
COptionsSubVoice::~COptionsSubVoice() { // turn off voice if it was on, since we're leaving this page
if (m_bVoiceOn) { EndTestMicrophone(); }
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubVoice::OnResetData() { if (!m_pVoiceTweak) return;
float micVolume = m_pVoiceTweak->GetControlFloat( MicrophoneVolume ); m_pMicrophoneVolume->SetValue( (int)( 100.0f * micVolume ) ); m_nMicVolumeValue = m_pMicrophoneVolume->GetValue();
float fMicBoost = m_pVoiceTweak->GetControlFloat( MicBoost ); m_pMicBoost->SetSelected( fMicBoost != 0.0f ); m_bMicBoostSelected = m_pMicBoost->IsSelected();
m_pReceiveVolume->Reset(); m_fReceiveVolume = m_pReceiveVolume->GetSliderValue();
m_pThresholdVolume->Reset(); m_nVoiceThresholdValue = m_pThresholdVolume->GetSliderValue(); m_pOpenMicEnableCheckButton->Reset(); m_bOpenMicSelected = m_pOpenMicEnableCheckButton->IsSelected();
m_pVoiceEnableCheckButton->Reset(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubVoice::OnSliderMoved( int position ) { if ( m_pVoiceTweak ) { if ( m_pMicrophoneVolume->GetValue() != m_nMicVolumeValue ) { PostActionSignal(new KeyValues("ApplyButtonEnable")); } if ( m_pThresholdVolume->GetSliderValue() != m_nVoiceThresholdValue ) { PostActionSignal(new KeyValues("ApplyButtonEnable")); m_pThresholdVolume->ApplyChanges(); m_nVoiceThresholdValue = m_pThresholdVolume->GetSliderValue(); } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubVoice::OnCheckButtonChecked( int state ) { if ( m_pVoiceTweak ) { // if our state is different
if ( m_pMicBoost->IsSelected() != m_bMicBoostSelected) { PostActionSignal(new KeyValues("ApplyButtonEnable")); } if ( m_pOpenMicEnableCheckButton->IsSelected() != m_bOpenMicSelected ) { PostActionSignal(new KeyValues("ApplyButtonEnable")); m_pOpenMicEnableCheckButton->ApplyChanges(); m_bOpenMicSelected = m_pOpenMicEnableCheckButton->IsSelected(); } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubVoice::OnApplyChanges() { if (!m_pVoiceTweak) return;
m_nMicVolumeValue = m_pMicrophoneVolume->GetValue(); float fMicVolume = (float) m_nMicVolumeValue / 100.0f; m_pVoiceTweak->SetControlFloat( MicrophoneVolume, fMicVolume );
m_bMicBoostSelected = m_pMicBoost->IsSelected(); m_pVoiceTweak->SetControlFloat( MicBoost, m_bMicBoostSelected ? 1.0f : 0.0f );
m_pReceiveVolume->ApplyChanges(); m_fReceiveVolume = m_pReceiveVolume->GetSliderValue();
m_pThresholdVolume->ApplyChanges(); m_nVoiceThresholdValue = m_pThresholdVolume->GetSliderValue();
m_pOpenMicEnableCheckButton->ApplyChanges();
m_pVoiceEnableCheckButton->ApplyChanges(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubVoice::StartTestMicrophone() { if (!m_pVoiceTweak || m_bVoiceOn) return;
m_bVoiceOn = true;
UseCurrentVoiceParameters();
if (m_pVoiceTweak->StartVoiceTweakMode()) { m_pTestMicrophoneButton->SetText("#GameUI_StopTestMicrophone");
m_pReceiveVolume->SetEnabled(false); m_pMicrophoneVolume->SetEnabled(false); m_pVoiceEnableCheckButton->SetEnabled(false); m_pMicBoost->SetEnabled(false); m_pMicrophoneSliderLabel->SetEnabled(false); m_pReceiveSliderLabel->SetEnabled(false);
m_pMicMeter2->SetVisible(true); } else { ResetVoiceParameters();
// we couldn't start it
m_bVoiceOn = false; return; } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubVoice::UseCurrentVoiceParameters() { int nVal = m_pMicrophoneVolume->GetValue(); float val = (float) nVal / 100.0f; m_pVoiceTweak->SetControlFloat( MicrophoneVolume, val );
bool bSelected = m_pMicBoost->IsSelected(); val = bSelected ? 1.0f : 0.0f; m_pVoiceTweak->SetControlFloat( MicBoost, val );
// get where the current slider is
m_nReceiveSliderValue = m_pReceiveVolume->GetValue(); m_pReceiveVolume->ApplyChanges();
m_nVoiceThresholdValue = m_pThresholdVolume->GetValue(); m_pThresholdVolume->ApplyChanges(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubVoice::ResetVoiceParameters() { float fMicVolume = (float) m_nMicVolumeValue / 100.0f; m_pVoiceTweak->SetControlFloat( MicrophoneVolume, fMicVolume ); m_pVoiceTweak->SetControlFloat( MicBoost, m_bMicBoostSelected ? 1.0f : 0.0f );
// restore the old value
ConVarRef voice_scale( "voice_scale" ); voice_scale.SetValue( m_fReceiveVolume ); m_pReceiveVolume->Reset();
// set the slider to 'new' value, but we've reset the 'start' value where it was
m_pReceiveVolume->SetValue( m_nReceiveSliderValue ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubVoice::EndTestMicrophone() { if (!m_pVoiceTweak || !m_bVoiceOn) return;
if ( m_pVoiceTweak->IsStillTweaking() ) { m_pVoiceTweak->EndVoiceTweakMode(); } ResetVoiceParameters(); m_pTestMicrophoneButton->SetText("#GameUI_TestMicrophone"); m_bVoiceOn = false;
m_pReceiveVolume->SetEnabled(true); m_pMicrophoneVolume->SetEnabled(true); m_pVoiceEnableCheckButton->SetEnabled(true); m_pMicBoost->SetEnabled(true); m_pMicrophoneSliderLabel->SetEnabled(true); m_pReceiveSliderLabel->SetEnabled(true); m_pMicMeter2->SetVisible(false); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubVoice::OnCommand( const char *command) { if (!stricmp(command, "TestMicrophone")) { if (!m_bVoiceOn) { StartTestMicrophone(); } else { EndTestMicrophone(); } } else { BaseClass::OnCommand(command); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubVoice::OnPageHide() { // turn off voice if it was on, since we're leaving this page
if (m_bVoiceOn) { EndTestMicrophone(); } BaseClass::OnPageHide(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubVoice::OnControlModified() { PostActionSignal(new KeyValues("ApplyButtonEnable")); }
#define BAR_WIDTH 160
#define BAR_INCREMENT 8
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubVoice::OnThink() { BaseClass::OnThink(); if ( m_bVoiceOn ) { if ( m_pVoiceTweak->IsStillTweaking() == false ) { DevMsg( 1, "Lost Voice Tweak channels, resetting\n" ); EndTestMicrophone(); } else { float val = m_pVoiceTweak->GetControlFloat( SpeakingVolume ); int nValue = static_cast<int>( val*32768.0f + 0.5f );
// Throttle this if they're using "open mic" style communication
if ( m_pOpenMicEnableCheckButton->IsSelected() ) { // Test against it our threshold value
float flThreshold = ( (float) m_pThresholdVolume->GetSliderValue() / 32768.0f ); if ( val < flThreshold ) { nValue = 0; // Zero the display
} }
int width = (BAR_WIDTH * nValue) / 32768; width = ((width + (BAR_INCREMENT-1)) / BAR_INCREMENT) * BAR_INCREMENT; // round to nearest BAR_INCREMENT
int wide, tall; m_pMicMeter2->GetSize(wide, tall); m_pMicMeter2->SetSize(width, tall); m_pMicMeter2->Repaint(); } } }
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