Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef SAVEGAMEDIALOG_H
#define SAVEGAMEDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include "basesavegamedialog.h"
#include "savegamebrowserdialog.h"
//-----------------------------------------------------------------------------
// Purpose: Save game dialog
//-----------------------------------------------------------------------------
class CSaveGameDialog : public CBaseSaveGameDialog { DECLARE_CLASS_SIMPLE( CSaveGameDialog, CBaseSaveGameDialog );
public: explicit CSaveGameDialog( vgui::Panel *parent ); ~CSaveGameDialog();
virtual void Activate(); static void FindSaveSlot( char *buffer, int bufsize );
protected: virtual void OnCommand( const char *command ); virtual void OnScanningSaveGames(); };
#define SAVE_NUM_ITEMS 4
//
//
//
// dgoodenough - GCC apparently does not consider "friend class foo;" as a forward declaration
// of class foo. So we work around this by providing an explicit forward declaration.
// PS3_BUILDFIX
class CAsyncCtxSaveGame;
class CSaveGameDialogXbox : public CSaveGameBrowserDialog { DECLARE_CLASS_SIMPLE( CSaveGameDialogXbox, CSaveGameBrowserDialog );
public: explicit CSaveGameDialogXbox( vgui::Panel *parent ); virtual void PerformSelectedAction( void ); virtual void UpdateFooterOptions( void ); virtual void OnCommand( const char *command ); virtual void OnDoneScanningSaveGames( void );
private: friend class CAsyncCtxSaveGame; void InitiateSaving(); void SaveCompleted( CAsyncCtxSaveGame *pCtx );
private: bool m_bGameSaving; bool m_bNewSaveAvailable; SaveGameDescription_t m_NewSaveDesc; };
#endif // SAVEGAMEDIALOG_H
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