Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2009, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=====================================================================================//
#ifndef __UIAVATARIMAGE_H__
#define __UIAVATARIMAGE_H__
#include "vgui/IImage.h"
#ifdef _GAMECONSOLE
typedef vgui::IImage CGameUiAvatarImage;
#else
#include "steam/steam_api.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CGameUiAvatarImage : public vgui::IImage { public: CGameUiAvatarImage( void );
// Call this to set the steam ID associated with the avatar
bool SetAvatarSteamID( CSteamID steamIDUser ); void ClearAvatarSteamID( void );
// Call to Paint the image
// Image will draw within the current panel context at the specified position
virtual void Paint( void );
// Set the position of the image
virtual void SetPos(int x, int y) { m_nX = x; m_nY = y; }
// Gets the size of the content
virtual void GetContentSize(int &wide, int &tall) { wide = m_nWide; tall = m_nTall; }
// Get the size the image will actually draw in (usually defaults to the content size)
virtual void GetSize(int &wide, int &tall) { GetContentSize( wide, tall ); }
// Sets the size of the image
virtual void SetSize(int wide, int tall) { m_nWide = wide; m_nTall = tall; }
// Set the draw color
virtual void SetColor(Color col) { m_Color = col; }
virtual void SetRotation( int ) { ( void ) 0; // Not implemented
}
virtual bool Evict() { return false; }
virtual int GetNumFrames() { return 0; } virtual void SetFrame( int nFrame ) {}
virtual vgui::HTexture GetID() { return m_iTextureID; }
bool IsValid( void ) { return m_bValid; }
float GetFetchedTime() const { return m_flFetchedTime; }
protected: void InitFromRGBA( const byte *rgba, int width, int height );
private: Color m_Color; int m_iTextureID; int m_nX, m_nY, m_nWide, m_nTall; bool m_bValid; float m_flFetchedTime; };
#endif // !_GAMECONSOLE
#endif // __UIAVATARIMAGE_H__
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