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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Basic button control
//
// $NoKeywords: $
//=============================================================================//
#include <stdio.h>
#include <utlsymbol.h>
#include <vgui/IBorder.h>
#include <vgui/IInput.h>
#include <vgui/IScheme.h>
#include <vgui/ISurface.h>
#include <vgui/ISystem.h>
#include <vgui/IVGui.h>
#include <vgui/MouseCode.h>
#include <vgui/KeyCode.h>
#include <keyvalues.h>
#include "urlbutton.h"
#include <vgui_controls/FocusNavGroup.h>
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace vgui;
DECLARE_BUILD_FACTORY_DEFAULT_TEXT( URLButton, URLButton );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
URLButton::URLButton(Panel *parent, const char *panelName, const char *text, Panel *pActionSignalTarget, const char *pCmd ) : Label(parent, panelName, text) { Init(); if ( pActionSignalTarget && pCmd ) { AddActionSignalTarget( pActionSignalTarget ); SetCommand( pCmd ); } }
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
URLButton::URLButton(Panel *parent, const char *panelName, const wchar_t *wszText, Panel *pActionSignalTarget, const char *pCmd ) : Label(parent, panelName, wszText) { Init(); if ( pActionSignalTarget && pCmd ) { AddActionSignalTarget( pActionSignalTarget ); SetCommand( pCmd ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void URLButton::Init() { _buttonFlags.SetFlag( USE_CAPTURE_MOUSE | BUTTON_BORDER_ENABLED );
_mouseClickMask = 0; _actionMessage = NULL; m_bSelectionStateSaved = false; SetTextInset(0, 0); SetMouseClickEnabled( MOUSE_LEFT, true ); SetButtonActivationType(ACTIVATE_ONPRESSEDANDRELEASED);
// labels have this off by default, but we need it on
SetPaintBackgroundEnabled( true ); }
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
URLButton::~URLButton() { if (_actionMessage) { _actionMessage->deleteThis(); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void URLButton::SetButtonActivationType(ActivationType_t activationType) { _activationType = activationType; }
//-----------------------------------------------------------------------------
// Purpose: Set button border attribute enabled.
//-----------------------------------------------------------------------------
void URLButton::SetButtonBorderEnabled( bool state ) { if ( state != _buttonFlags.IsFlagSet( BUTTON_BORDER_ENABLED ) ) { _buttonFlags.SetFlag( BUTTON_BORDER_ENABLED, state ); InvalidateLayout(false); } }
//-----------------------------------------------------------------------------
// Purpose: Set button selected state.
//-----------------------------------------------------------------------------
void URLButton::SetSelected( bool state ) { if ( _buttonFlags.IsFlagSet( SELECTED ) != state ) { _buttonFlags.SetFlag( SELECTED, state ); RecalculateDepressedState(); InvalidateLayout(false); } }
//-----------------------------------------------------------------------------
// Purpose: Set button force depressed state.
//-----------------------------------------------------------------------------
void URLButton::ForceDepressed(bool state) { if ( _buttonFlags.IsFlagSet( FORCE_DEPRESSED ) != state ) { _buttonFlags.SetFlag( FORCE_DEPRESSED, state ); RecalculateDepressedState(); InvalidateLayout(false); } }
//-----------------------------------------------------------------------------
// Purpose: Set button depressed state with respect to the force depressed state.
//-----------------------------------------------------------------------------
void URLButton::RecalculateDepressedState( void ) { bool newState; if (!IsEnabled()) { newState = false; } else { newState = _buttonFlags.IsFlagSet( FORCE_DEPRESSED ) ? true : (_buttonFlags.IsFlagSet(ARMED) && _buttonFlags.IsFlagSet( SELECTED ) ); }
_buttonFlags.SetFlag( DEPRESSED, newState ); }
//-----------------------------------------------------------------------------
// Purpose: Sets whether or not the button captures all mouse input when depressed
// Defaults to true
// Should be set to false for things like menu items where there is a higher-level mouse capture
//-----------------------------------------------------------------------------
void URLButton::SetUseCaptureMouse( bool state ) { _buttonFlags.SetFlag( USE_CAPTURE_MOUSE, state ); }
//-----------------------------------------------------------------------------
// Purpose: Check if mouse capture is enabled.
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool URLButton::IsUseCaptureMouseEnabled( void ) { return _buttonFlags.IsFlagSet( USE_CAPTURE_MOUSE ); }
//-----------------------------------------------------------------------------
// Purpose: Set armed state.
//-----------------------------------------------------------------------------
void URLButton::SetArmed(bool state) { if ( _buttonFlags.IsFlagSet( ARMED ) != state ) { _buttonFlags.SetFlag( ARMED, state ); RecalculateDepressedState(); InvalidateLayout(false); } }
//-----------------------------------------------------------------------------
// Purpose: Check armed state
//-----------------------------------------------------------------------------
bool URLButton::IsArmed() { return _buttonFlags.IsFlagSet( ARMED ); }
KeyValues *URLButton::GetActionMessage() { return _actionMessage->MakeCopy(); }
//-----------------------------------------------------------------------------
// Purpose: Activate a button click.
//-----------------------------------------------------------------------------
void URLButton::DoClick() { SetSelected(true); FireActionSignal(); SetSelected(false); }
//-----------------------------------------------------------------------------
// Purpose: Check selected state
//-----------------------------------------------------------------------------
bool URLButton::IsSelected() { return _buttonFlags.IsFlagSet( SELECTED ); }
//-----------------------------------------------------------------------------
// Purpose: Check depressed state
//-----------------------------------------------------------------------------
bool URLButton::IsDepressed() { return _buttonFlags.IsFlagSet( DEPRESSED ); }
//-----------------------------------------------------------------------------
// Drawing focus box?
//-----------------------------------------------------------------------------
bool URLButton::IsDrawingFocusBox() { return _buttonFlags.IsFlagSet( DRAW_FOCUS_BOX ); }
void URLButton::DrawFocusBox( bool bEnable ) { _buttonFlags.SetFlag( DRAW_FOCUS_BOX, bEnable ); }
//-----------------------------------------------------------------------------
// Purpose: Paint button on screen
//-----------------------------------------------------------------------------
void URLButton::Paint(void) { BaseClass::Paint();
int x, y; int controlWidth, controlHeight, textWidth, textHeight; GetSize(controlWidth, controlHeight); GetContentSize(textWidth, textHeight); x = textWidth; y = controlHeight - 4; surface()->DrawSetColor(GetButtonFgColor()); surface()->DrawLine(0, y, x, y); }
//-----------------------------------------------------------------------------
// Purpose: Perform graphical layout of button.
//-----------------------------------------------------------------------------
void URLButton::PerformLayout() { // set our color
SetFgColor(GetButtonFgColor()); SetBgColor(GetButtonBgColor());
BaseClass::PerformLayout(); }
//-----------------------------------------------------------------------------
// Purpose: Get button foreground color
// Output : Color
//-----------------------------------------------------------------------------
Color URLButton::GetButtonFgColor() { return _defaultFgColor; }
//-----------------------------------------------------------------------------
// Purpose: Get button background color
//-----------------------------------------------------------------------------
Color URLButton::GetButtonBgColor() { return _defaultBgColor; }
//-----------------------------------------------------------------------------
// Purpose: Called when key focus is received
//-----------------------------------------------------------------------------
void URLButton::OnSetFocus() { InvalidateLayout(false); BaseClass::OnSetFocus(); }
//-----------------------------------------------------------------------------
// Purpose: Respond when focus is killed
//-----------------------------------------------------------------------------
void URLButton::OnKillFocus() { InvalidateLayout(false); BaseClass::OnKillFocus(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void URLButton::ApplySchemeSettings(IScheme *pScheme) { BaseClass::ApplySchemeSettings(pScheme);
_defaultFgColor = GetSchemeColor("Button.TextColor", Color(255, 255, 255, 255), pScheme); _defaultBgColor = GetSchemeColor("Button.BgColor", Color(0, 0, 0, 255), pScheme);
InvalidateLayout(); }
//-----------------------------------------------------------------------------
// Purpose: Set button to be mouse clickable or not.
//-----------------------------------------------------------------------------
void URLButton::SetMouseClickEnabled(MouseCode code,bool state) { if(state) { //set bit to 1
_mouseClickMask|=1<<((int)(code+1)); } else { //set bit to 0
_mouseClickMask&=~(1<<((int)(code+1))); } }
//-----------------------------------------------------------------------------
// Purpose: sets the command to send when the button is pressed
//-----------------------------------------------------------------------------
void URLButton::SetCommand( const char *command ) { SetCommand(new KeyValues("Command", "command", command)); }
//-----------------------------------------------------------------------------
// Purpose: sets the message to send when the button is pressed
//-----------------------------------------------------------------------------
void URLButton::SetCommand( KeyValues *message ) { // delete the old message
if (_actionMessage) { _actionMessage->deleteThis(); }
_actionMessage = message; }
//-----------------------------------------------------------------------------
// Purpose: Peeks at the message to send when button is pressed
// Input : -
// Output : KeyValues
//-----------------------------------------------------------------------------
KeyValues *URLButton::GetCommand() { return _actionMessage; }
//-----------------------------------------------------------------------------
// Purpose: Message targets that the button has been pressed
//-----------------------------------------------------------------------------
void URLButton::FireActionSignal() { // message-based action signal
if (_actionMessage) { // see if it's a url
if (!stricmp(_actionMessage->GetName(), "command") && StringHasPrefix(_actionMessage->GetString("command", ""), "url " ) && strstr(_actionMessage->GetString("command", ""), "://")) { // it's a command to launch a url, run it
system()->ShellExecute("open", _actionMessage->GetString("command", " ") + 4); } PostActionSignal(_actionMessage->MakeCopy()); } }
//-----------------------------------------------------------------------------
// Purpose: gets info about the button
//-----------------------------------------------------------------------------
bool URLButton::RequestInfo(KeyValues *outputData) { if (!stricmp(outputData->GetName(), "GetState")) { outputData->SetInt("state", IsSelected()); return true; } else if ( !stricmp( outputData->GetName(), "GetCommand" )) { if ( _actionMessage ) { outputData->SetString( "command", _actionMessage->GetString( "command", "" ) ); } else { outputData->SetString( "command", "" ); } return true; }
return BaseClass::RequestInfo(outputData); }
//-----------------------------------------------------------------------------
// Purpose: Get control settings for editing
//-----------------------------------------------------------------------------
void URLButton::GetSettings( KeyValues *outResourceData ) { BaseClass::GetSettings(outResourceData);
if (_actionMessage) { outResourceData->SetString("command", _actionMessage->GetString("command", "")); } outResourceData->SetInt("default", _buttonFlags.IsFlagSet( DEFAULT_BUTTON ) ); if ( m_bSelectionStateSaved ) { outResourceData->SetInt( "selected", IsSelected() ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void URLButton::ApplySettings( KeyValues *inResourceData ) { BaseClass::ApplySettings(inResourceData);
const char *cmd = inResourceData->GetString("command", ""); if (*cmd) { // add in the command
SetCommand(cmd); }
// saved selection state
int iSelected = inResourceData->GetInt( "selected", -1 ); if ( iSelected != -1 ) { SetSelected( iSelected != 0 ); m_bSelectionStateSaved = true; } }
//-----------------------------------------------------------------------------
// Purpose: Describes editing details
//-----------------------------------------------------------------------------
const char *URLButton::GetDescription( void ) { static char buf[1024]; Q_snprintf(buf, sizeof(buf), "%s, string command, int default", BaseClass::GetDescription()); return buf; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void URLButton::OnSetState(int state) { SetSelected(state ? true : false); Repaint(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void URLButton::OnCursorEntered() { if (IsEnabled()) { SetArmed(true); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void URLButton::OnCursorExited() { if ( !_buttonFlags.IsFlagSet( BUTTON_KEY_DOWN ) ) { SetArmed(false); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void URLButton::OnMousePressed(MouseCode code) { if (!IsEnabled()) return; if (_activationType == ACTIVATE_ONPRESSED) { if ( IsKeyBoardInputEnabled() ) { RequestFocus(); } DoClick(); return; }
if (IsUseCaptureMouseEnabled() && _activationType == ACTIVATE_ONPRESSEDANDRELEASED) { { if ( IsKeyBoardInputEnabled() ) { RequestFocus(); } SetSelected(true); Repaint(); }
// lock mouse input to going to this button
input()->SetMouseCapture(GetVPanel()); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void URLButton::OnMouseDoublePressed(MouseCode code) { OnMousePressed(code); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void URLButton::OnMouseReleased(MouseCode code) { // ensure mouse capture gets released
if (IsUseCaptureMouseEnabled()) { input()->SetMouseCapture(NULL); }
if (_activationType == ACTIVATE_ONPRESSED) return;
if (!IsSelected() && _activationType == ACTIVATE_ONPRESSEDANDRELEASED) return;
// it has to be both enabled and (mouse over the button or using a key) to fire
if ( IsEnabled() && ( GetVPanel() == input()->GetMouseOver() || _buttonFlags.IsFlagSet( BUTTON_KEY_DOWN ) ) ) { DoClick(); } else { SetSelected(false); }
// make sure the button gets unselected
Repaint(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void URLButton::OnKeyCodePressed(KeyCode code) { if (code == KEY_SPACE || code == KEY_ENTER) { SetArmed(true); _buttonFlags.SetFlag( BUTTON_KEY_DOWN ); OnMousePressed(MOUSE_LEFT); if (IsUseCaptureMouseEnabled()) // undo the mouse capture since its a fake mouse click!
{ input()->SetMouseCapture(NULL); } } else { _buttonFlags.ClearFlag( BUTTON_KEY_DOWN ); BaseClass::OnKeyCodePressed(code); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void URLButton::OnKeyCodeReleased(KeyCode code) { if (_buttonFlags.IsFlagSet( BUTTON_KEY_DOWN ) && (code == KEY_SPACE || code == KEY_ENTER)) { SetArmed(true); OnMouseReleased(MOUSE_LEFT); } else { BaseClass::OnKeyCodeReleased(code); } _buttonFlags.ClearFlag( BUTTON_KEY_DOWN ); SetArmed(false); }
//-----------------------------------------------------------------------------
// Purpose: Size the object to its button and text. - only works from in ApplySchemeSettings or PerformLayout()
//-----------------------------------------------------------------------------
void URLButton::SizeToContents() { int wide, tall; GetContentSize(wide, tall); SetSize(wide + Label::Content, tall + Label::Content); }
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