Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef RADIO_STATUS_H
#define RADIO_STATUS_H
#pragma once
class IMaterial;
class CRadioStatus : public CAutoGameSystem { public: CRadioStatus();
virtual bool Init(); virtual void Shutdown();
virtual void LevelInitPostEntity(); virtual void LevelShutdownPreEntity(); public:
// Called when a player uses the radio
void UpdateRadioStatus(int entindex, float duration);
// Called when a player (bot) speaks a wav file
void UpdateVoiceStatus(int entindex, float duration);
// Call from the HUD_CreateEntities function so it can add sprites above player heads.
void DrawHeadLabels();
private:
float m_radioUntil[MAX_PLAYERS]; // Who is currently talking. Indexed by client index.
IMaterial *m_pHeadLabelMaterial; // For labels above players' heads.
void ExpireBotVoice( bool force = false ); float m_voiceUntil[MAX_PLAYERS]; // Who is currently talking. Indexed by client index.
};
// Get the (global) voice manager.
CRadioStatus* RadioManager();
#endif // RADIO_STATUS_H
|