Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef FX_INTERPVALUE_H
#define FX_INTERPVALUE_H
#ifdef _WIN32
#pragma once
#endif
// Types of supported interpolation
enum InterpType_t { INTERP_LINEAR = 0, INTERP_SPLINE, };
class CInterpolatedValue { public: CInterpolatedValue( void ); CInterpolatedValue( float startTime, float endTime, float startValue, float endValue, InterpType_t type );
void SetTime( float start, float end ); void SetRange( float start, float end ); void SetType( InterpType_t type ); // Set the value with no range
void SetAbsolute( float value );
// Set the value with range and time supplied
void Init( float startValue, float endValue, float dt, InterpType_t type = INTERP_LINEAR );
// Start from the current value and move towards the end value
void InitFromCurrent( float endValue, float dt, InterpType_t type = INTERP_LINEAR );
// Find our interpolated value at the given point in time
float Interp( float curTime );
private:
float m_flStartTime; float m_flEndTime; float m_flStartValue; float m_flEndValue;
int m_nInterpType; };
#endif // FX_INTERPVALUE_H
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