Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
//
// Geiger.cpp
//
// implementation of CHudAmmo class
//
#include "cbase.h"
#include "hudelement.h"
#include "hud_macros.h"
#include "engine/IEngineSound.h"
#include "SoundEmitterSystem/isoundemittersystembase.h"
#include "iclientmode.h"
#include <vgui_controls/Controls.h>
#include <vgui_controls/Panel.h>
#include <vgui/ISurface.h>
using namespace vgui;
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHudGeiger: public CHudElement, public vgui::Panel { DECLARE_CLASS_SIMPLE( CHudGeiger, vgui::Panel ); public: explicit CHudGeiger( const char *pElementName ); void Init( void ); void VidInit( void ); bool ShouldDraw( void ); virtual void ApplySchemeSettings( vgui::IScheme *scheme ); virtual void Paint( void ); bool MsgFunc_Geiger(const CCSUsrMsg_Geiger &msg);
CUserMessageBinder m_UMCMsgGeiger; private: int m_iGeigerRange; float m_flLastSoundTestTime; };
DECLARE_HUDELEMENT( CHudGeiger ); DECLARE_HUD_MESSAGE( CHudGeiger, Geiger );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CHudGeiger::CHudGeiger( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudGeiger" ) { vgui::Panel *pParent = GetClientMode()->GetViewport(); SetParent( pParent ); m_flLastSoundTestTime = -9999;
SetHiddenBits( HIDEHUD_HEALTH ); }
void CHudGeiger::ApplySchemeSettings( IScheme *scheme ) { BaseClass::ApplySchemeSettings( scheme );
SetPaintBackgroundEnabled( false ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudGeiger::Init(void) { HOOK_HUD_MESSAGE( CHudGeiger, Geiger );
m_iGeigerRange = 0; };
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudGeiger::VidInit(void) { m_iGeigerRange = 0; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CHudGeiger::MsgFunc_Geiger( const CCSUsrMsg_Geiger &msg ) { // update geiger data
m_iGeigerRange = msg.range(); m_iGeigerRange = m_iGeigerRange << 2; return true; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CHudGeiger::ShouldDraw( void ) { return ( ( m_iGeigerRange > 0 && m_iGeigerRange < 1000 ) && CHudElement::ShouldDraw() ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudGeiger::Paint() { if ( !ShouldDraw() ) return;
int pct; float flvol=0; bool highsound = false; if ( gpGlobals->curtime - m_flLastSoundTestTime < 0.06 ) { return; }
m_flLastSoundTestTime = gpGlobals->curtime;
// piecewise linear is better than continuous formula for this
if (m_iGeigerRange > 800) { pct = 0; //Msg ( "range > 800\n");
} else if (m_iGeigerRange > 600) { pct = 2; flvol = 0.2; //Msg ( "range > 600\n");
} else if (m_iGeigerRange > 500) { pct = 4; flvol = 0.25; //Msg ( "range > 500\n");
} else if (m_iGeigerRange > 400) { pct = 8; flvol = 0.3; //Msg ( "range > 400\n");
highsound = true; } else if (m_iGeigerRange > 300) { pct = 8; flvol = 0.35; //Msg ( "range > 300\n");
highsound = true; } else if (m_iGeigerRange > 200) { pct = 28; flvol = 0.39; //Msg ( "range > 200\n");
highsound = true; } else if (m_iGeigerRange > 150) { pct = 40; flvol = 0.40; //Msg ( "range > 150\n");
highsound = true; } else if (m_iGeigerRange > 100) { pct = 60; flvol = 0.425; //Msg ( "range > 100\n");
highsound = true; } else if (m_iGeigerRange > 75) { pct = 80; flvol = 0.45; //Msg ( "range > 75\n");
//gflGeigerDelay = cl.time + GEIGERDELAY * 0.75;
highsound = true; } else if (m_iGeigerRange > 50) { pct = 90; flvol = 0.475; //Msg ( "range > 50\n");
} else { pct = 95; flvol = 0.5; //Msg ( "range < 50\n");
}
flvol = (flvol * (random->RandomInt(0,127)) / 255) + 0.25;
if ( random->RandomInt(0,127) < pct ) { char sz[256]; if ( highsound ) { Q_strncpy( sz, "Geiger.BeepHigh", sizeof( sz ) ); } else { Q_strncpy( sz, "Geiger.BeepLow", sizeof( sz ) ); }
CSoundParameters params;
if ( C_BaseEntity::GetParametersForSound( sz, params, NULL ) ) { CLocalPlayerFilter filter;
EmitSound_t ep; ep.m_nChannel = params.channel; ep.m_pSoundName = params.soundname; ep.m_flVolume = flvol; ep.m_SoundLevel = params.soundlevel; ep.m_nPitch = params.pitch;
C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, ep ); } } }
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