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//========= Copyright � 1996-2006, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef HUD_BASE_ACCOUNT_H
#define HUD_BASE_ACCOUNT_H
#ifdef _WIN32
#pragma once
#endif
#include "hudelement.h"
#include "hud_numericdisplay.h"
using namespace vgui;
class CHudBaseAccount : public CHudElement, public CHudNumericDisplay { public: DECLARE_CLASS_SIMPLE( CHudBaseAccount, CHudNumericDisplay );
explicit CHudBaseAccount( const char *name );
virtual bool ShouldDraw(); virtual void Paint(); virtual void LevelInit( void ); virtual void Reset( void );
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
int GetNumberWidth(HFont font, int number);
// How much money does the player have
virtual int GetPlayerAccount( void ) { return 0; }
// Which gun game weapon does the player have
virtual int GetPlayerGunGameWeapon( void ) { return 1; }
// Requires game-specific GetClientMode() call, push to derived class
virtual vgui::AnimationController *GetAnimationController( void ) { Assert( 0 ); return NULL; }
private: int m_iPreviousAccount; int m_iPreviousDelta; CHudTexture *m_pAccountIcon; CHudTexture *m_pMinusIcon; CHudTexture *m_pPlusIcon;
Color m_clrRed; Color m_clrGreen; Color m_clrDeltaColor;
CPanelAnimationVarAliasType( float, icon_xpos, "icon_xpos", "0", "proportional_float" ); CPanelAnimationVarAliasType( float, icon_ypos, "icon_ypos", "0", "proportional_float" ); CPanelAnimationVarAliasType( float, icon2_xpos, "icon2_xpos", "0", "proportional_float" ); CPanelAnimationVarAliasType( float, icon2_ypos, "icon2_ypos", "0", "proportional_float" ); CPanelAnimationVarAliasType( float, digit_xpos, "digit_xpos", "50", "proportional_float" ); CPanelAnimationVarAliasType( float, digit_ypos, "digit_ypos", "2", "proportional_float" ); CPanelAnimationVarAliasType( float, digit2_xpos, "digit2_xpos", "0", "proportional_float" ); CPanelAnimationVarAliasType( float, digit2_ypos, "digit2_ypos", "0", "proportional_float" ); CPanelAnimationVar( Color, m_Ammo2Color, "Ammo2Color", "0 0 0 0" );
CPanelAnimationVar( Color, m_TextColor, "TextColor", "FgColor" ); CPanelAnimationVar( vgui::HFont, m_hNumberFont, "NumberFont", "HudNumbers" );
float m_flLastAnimationEnd; const char *m_pszLastAnimationName; const char *m_pszQueuedAnimationName;
float icon_tall; float icon_wide; };
#endif // HUD_BASE_ACCOUNT_H
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