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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef HUD_NUMERICDISPLAY_H
#define HUD_NUMERICDISPLAY_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Panel.h>
//-----------------------------------------------------------------------------
// Purpose: Base class for all the hud elements that are just a numeric display
// with some options for text and icons
//-----------------------------------------------------------------------------
class CHudNumericDisplay : public vgui::Panel { DECLARE_CLASS_SIMPLE( CHudNumericDisplay, vgui::Panel );
public: CHudNumericDisplay(vgui::Panel *parent, const char *name);
void SetDisplayValue(int value); void SetSecondaryValue(int value); void SetShouldDisplayValue(bool state); void SetShouldDisplaySecondaryValue(bool state); void SetLabelText(const wchar_t *text); void SetIndent(bool state); void SetIsTime(bool state);
bool ShouldDisplayValue( void ) { return m_bDisplayValue; } bool ShouldDisplaySecondaryValue( void ) { return m_bDisplaySecondaryValue; }
virtual void Reset();
protected: // vgui overrides
virtual void Paint(); virtual void PaintLabel();
virtual void PaintNumbers(vgui::HFont font, int xpos, int ypos, int value);
protected:
int m_iValue; int m_iSecondaryValue; wchar_t m_LabelText[32]; bool m_bDisplayValue, m_bDisplaySecondaryValue; bool m_bIndent; bool m_bIsTime;
CPanelAnimationVar( float, m_flBlur, "Blur", "0" ); CPanelAnimationVar( Color, m_TextColor, "TextColor", "FgColor" ); CPanelAnimationVar( Color, m_Ammo2Color, "Ammo2Color", "FgColor" );
CPanelAnimationVar( vgui::HFont, m_hNumberFont, "NumberFont", "HudNumbers" ); CPanelAnimationVar( vgui::HFont, m_hNumberGlowFont, "NumberGlowFont", "HudNumbersGlow" ); CPanelAnimationVar( vgui::HFont, m_hSmallNumberFont, "SmallNumberFont", "HudNumbersSmall" ); CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "Default" );
CPanelAnimationVarAliasType( float, text_xpos, "text_xpos", "8", "proportional_float" ); CPanelAnimationVarAliasType( float, text_ypos, "text_ypos", "20", "proportional_float" ); CPanelAnimationVarAliasType( float, digit_xpos, "digit_xpos", "50", "proportional_float" ); CPanelAnimationVarAliasType( float, digit_ypos, "digit_ypos", "2", "proportional_float" ); CPanelAnimationVarAliasType( float, digit2_xpos, "digit2_xpos", "98", "proportional_float" ); CPanelAnimationVarAliasType( float, digit2_ypos, "digit2_ypos", "16", "proportional_float" ); };
#endif // HUD_NUMERICDISPLAY_H
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