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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef HUD_MENU_H
#define HUD_MENU_H
#ifdef _WIN32
#pragma once
#endif
#include "utlvector.h"
#include "hudelement.h"
#include <vgui_controls/Panel.h>
#define MENU_SELECTION_TIMEOUT 5.0f
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHudMenu : public CHudElement, public vgui::Panel { DECLARE_CLASS_SIMPLE( CHudMenu, vgui::Panel ); public: explicit CHudMenu( const char *pElementName ); void Init( void ); void VidInit( void ); void Reset( void ); virtual bool ShouldDraw( void ); bool MsgFunc_ShowMenu( const CCSUsrMsg_ShowMenu &msg ); void HideMenu( void ); void ShowMenu( const char * menuName, int keySlot ); void ShowMenu_KeyValueItems( KeyValues *pKV );
bool IsMenuOpen( void ); void SelectMenuItem( int menu_item );
CUserMessageBinder m_UMCMsgShowMenu;
private: virtual void OnThink(); virtual void Paint(); virtual void ApplySchemeSettings(vgui::IScheme *pScheme); private: void ProcessText( void );
void PaintString( const wchar_t *text, int textlen, vgui::HFont& font, int x, int y );
struct ProcessedLine { int menuitem; // -1 for just text
int startchar; int length; int pixels; int height; };
CUtlVector< ProcessedLine > m_Processed;
int m_nMaxPixels; int m_nHeight;
bool m_bMenuDisplayed; int m_bitsValidSlots; float m_flShutoffTime; int m_nSelectedItem; bool m_bMenuTakesInput;
float m_flSelectionTime;
CPanelAnimationVar( float, m_flOpenCloseTime, "OpenCloseTime", "1" );
CPanelAnimationVar( float, m_flBlur, "Blur", "0" ); CPanelAnimationVar( float, m_flTextScan, "TextScane", "1" );
CPanelAnimationVar( float, m_flAlphaOverride, "Alpha", "255.0" ); CPanelAnimationVar( float, m_flSelectionAlphaOverride, "SelectionAlpha", "255.0" );
CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "MenuTextFont" ); CPanelAnimationVar( vgui::HFont, m_hItemFont, "ItemFont", "MenuItemFont" ); CPanelAnimationVar( vgui::HFont, m_hItemFontPulsing, "ItemFontPulsing", "MenuItemFontPulsing" );
CPanelAnimationVar( Color, m_MenuColor, "MenuColor", "MenuColor" ); CPanelAnimationVar( Color, m_ItemColor, "MenuItemColor", "ItemColor" ); CPanelAnimationVar( Color, m_BoxColor, "MenuBoxColor", "MenuBoxBg" ); };
#endif // HUD_MENU_H
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