Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PLAYERANDOBJECTENUMERATOR_H
#define PLAYERANDOBJECTENUMERATOR_H
#ifdef _WIN32
#pragma once
#endif
#include "utlvector.h"
#include "ehandle.h"
#include "ispatialpartition.h"
class C_BaseEntity; class C_BasePlayer;
// Enumator class for finding other players and objects close to the
// local player
class CPlayerAndObjectEnumerator : public IPartitionEnumerator { DECLARE_CLASS_NOBASE( CPlayerAndObjectEnumerator ); public: //Forced constructor
explicit CPlayerAndObjectEnumerator( float radius );
//Actual work code
virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity );
int GetObjectCount(); C_BaseEntity *GetObject( int index );
public: //Data members
float m_flRadiusSquared;
CUtlVector< CHandle< C_BaseEntity > > m_Objects; C_BasePlayer *m_pLocal; };
#endif // PLAYERANDOBJECTENUMERATOR_H
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