Counter Strike : Global Offensive Source Code
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//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef C_PROP_WEIGHTEDCUBE_H
#define C_PROP_WEIGHTEDCUBE_H
#ifdef _WIN32
#pragma once
#endif
#include "c_physicsprop.h"
class C_PropWeightedCube : public C_PhysicsProp { public: DECLARE_CLASS( C_PropWeightedCube, C_PhysicsProp ); DECLARE_CLIENTCLASS();
//IPlayerPickupVPhysics
virtual QAngle PreferredCarryAngles( void ); virtual const Vector& GetRenderOrigin( void );
virtual void UpdateOnRemove( void ); virtual void Spawn( void ); static CUtlVector<C_PropWeightedCube *> s_AllWeightedCubes; };
typedef C_PropWeightedCube CPropWeightedCube;
#endif //#ifndef C_TRIGGER_PORTAL_CLEANSER_H
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