Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CDKEYENTRYDIALOG_H
#define CDKEYENTRYDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/Frame.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CCDKeyEntryDialog : public vgui::Frame { DECLARE_CLASS_SIMPLE( CCDKeyEntryDialog, vgui::Frame );
public: CCDKeyEntryDialog(vgui::Panel *parent, bool inConnect = false); ~CCDKeyEntryDialog();
virtual void Activate();
static bool IsValidWeakCDKeyInRegistry();
private: enum { MAX_CDKEY_ERRORS = 5 };
virtual void OnCommand(const char *command); virtual void OnClose(); virtual void OnThink();
MESSAGE_FUNC_PTR( OnTextChanged, "TextChanged", panel ); bool IsEnteredKeyValid();
vgui::Button *m_pOK; vgui::Button *m_pQuitGame; vgui::TextEntry *m_pEntry1; vgui::TextEntry *m_pEntry2; vgui::TextEntry *m_pEntry3; vgui::TextEntry *m_pEntry4; vgui::TextEntry *m_pEntry5;
vgui::DHANDLE<vgui::MessageBox> m_hErrorBox;
bool m_bEnteredValidCDKey;
bool m_bInConnect; int m_iErrCount; };
#endif // CDKEYENTRYDIALOG_H
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