Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Includes all the headers/declarations necessary to access the
// engine interface
//
// $NoKeywords: $
//=============================================================================//
#ifndef ENGINEINTERFACE_H
#define ENGINEINTERFACE_H
#ifdef _WIN32
#pragma once
#endif
// these stupid set of includes are required to use the cdll_int interface
#include "mathlib/vector.h"
//#include "wrect.h"
#define IN_BUTTONS_H
// engine interface
#include "cdll_int.h"
#include "eiface.h"
#include "icvar.h"
#include "tier2/tier2.h"
#include "matchmaking/imatchframework.h"
#ifdef SWARM_DLL
#include "matchmaking/swarm/imatchext_swarm.h"
extern class IMatchExtSwarm *g_pMatchExt; #endif
#ifdef PORTAL2
class IMatchExtPortal2 { public: inline KeyValues * GetAllMissions() { return NULL; } inline KeyValues * GetMapInfoByBspName( KeyValues *, char const *, KeyValues ** = NULL ) { return NULL; } inline KeyValues * GetMapInfo( KeyValues *, KeyValues ** = NULL ) { return NULL; } }; extern class IMatchExtPortal2 *g_pMatchExt; #endif
// engine interface singleton accessors
extern IVEngineClient *engine; extern class IBik *bik; extern class IEngineVGui *enginevguifuncs; extern class IGameUIFuncs *gameuifuncs; extern class IEngineSound *enginesound; extern class IXboxSystem *xboxsystem; #ifdef _GAMECONSOLE
extern class IXOnline *xonline; #endif
extern class CSteamAPIContext *steamapicontext; #ifdef _PS3
#include "ps3/saverestore_ps3_api_ui.h"
extern class IPS3SaveRestoreToUI *ps3saveuiapi; #endif
#endif // ENGINEINTERFACE_H
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