Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "OptionsSubDifficulty.h"
#include "tier1/convar.h"
#include "EngineInterface.h"
#include "tier1/KeyValues.h"
#include "vgui_controls/RadioButton.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
COptionsSubDifficulty::COptionsSubDifficulty(vgui::Panel *parent) : BaseClass(parent, NULL) { m_pEasyRadio = new RadioButton(this, "Skill1Radio", "#GameUI_SkillEasy"); m_pNormalRadio = new RadioButton(this, "Skill2Radio", "#GameUI_SkillNormal"); m_pHardRadio = new RadioButton(this, "Skill3Radio", "#GameUI_SkillHard");
LoadControlSettings("Resource/OptionsSubDifficulty.res"); }
//-----------------------------------------------------------------------------
// Purpose: resets controls
//-----------------------------------------------------------------------------
void COptionsSubDifficulty::OnResetData() { ConVarRef var( "skill" );
if (var.GetInt() == 1) { m_pEasyRadio->SetSelected(true); } else if (var.GetInt() == 3) { m_pHardRadio->SetSelected(true); } else { m_pNormalRadio->SetSelected(true); } }
//-----------------------------------------------------------------------------
// Purpose: sets data based on control settings
//-----------------------------------------------------------------------------
void COptionsSubDifficulty::OnApplyChanges() { ConVarRef var( "skill" );
if ( m_pEasyRadio->IsSelected() ) { var.SetValue( 1 ); } else if ( m_pHardRadio->IsSelected() ) { var.SetValue( 3 ); } else { var.SetValue( 2 ); } }
//-----------------------------------------------------------------------------
// Purpose: enables apply button on radio buttons being pressed
//-----------------------------------------------------------------------------
void COptionsSubDifficulty::OnRadioButtonChecked() { PostActionSignal(new KeyValues("ApplyButtonEnable")); }
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