Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef SIMPLE_KEYS_H
#define SIMPLE_KEYS_H
#ifdef _WIN32
#pragma once
#endif
enum simplekeyinterp_t { KEY_LINEAR = 0, KEY_SPLINE, KEY_ACCELERATE, KEY_DECELERATE, };
class CSimpleKeyInterp : public Vector { public: CSimpleKeyInterp( float t, simplekeyinterp_t interp, float x, float y = 0, float z = 0 ) : Vector( x, y, z ) { m_interp = interp; m_keyTime = t; } float GetTime() const { return m_keyTime; } // out = t*start + (1-t) * end (may be splinear or linear)
static void Interp( Vector &out, float t, const CSimpleKeyInterp &start, const CSimpleKeyInterp &end );
float m_keyTime; simplekeyinterp_t m_interp; };
class CSimpleKeyList { public: int Insert( const CSimpleKeyInterp &key ); bool Interp( Vector &out, float t );
CUtlVector<CSimpleKeyInterp> m_list; };
#endif // SIMPLE_KEYS_H
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