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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include <vgui_controls/Controls.h>
#include <vgui_controls/Panel.h>
#include <vgui/ISurface.h>
#include "vgui_avatarimage.h"
#include "engineinterface.h"
#if defined( _X360 )
#include "xbox/xbox_win32stubs.h"
#endif
#if defined( _PS3 )
#include "ps3/ps3_core.h"
#include "ps3/ps3_win32stubs.h"
#endif
#ifndef NO_STEAM
#include "steam/steam_api.h"
#endif
#include "hud.h"
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
DECLARE_BUILD_FACTORY( CAvatarImagePanel );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CAvatarImage::CAvatarImage( void ) { ClearAvatarSteamID();
m_nX = 0; m_nY = 0; m_wide = m_tall = 0; m_avatarWide = m_avatarTall = 0; m_Color = Color( 255, 255, 255, 255 ); m_bLoadPending = false; m_fNextLoadTime = 0.0f; m_AvatarSize = eAvatarSmall;
// [tj] Default to drawing the friend icon for avatars
m_bDrawFriend = true;
// [menglish] Default icon for avatar icons if there is no avatar icon for the player
m_iTextureID = -1;
// set up friend icon
m_pFriendIcon = HudIcons().GetIcon( "ico_friend_indicator_avatar" );
m_pDefaultImage = NULL;
SetAvatarSize(DEFAULT_AVATAR_SIZE, DEFAULT_AVATAR_SIZE); }
//-----------------------------------------------------------------------------
// Purpose: reset the image to a default state (will render with the default image)
//-----------------------------------------------------------------------------
void CAvatarImage::ClearAvatarSteamID( void ) { m_bValid = false; m_bFriend = false; m_bLoadPending = false; m_SteamID.Set( 0, k_EUniverseInvalid, k_EAccountTypeInvalid ); }
//-----------------------------------------------------------------------------
// Purpose: Set the CSteamID for this image; this will cause a deferred load
//-----------------------------------------------------------------------------
bool CAvatarImage::SetAvatarSteamID( CSteamID steamIDUser, EAvatarSize avatarSize /*= eAvatarSmall */ ) { ClearAvatarSteamID();
m_SteamID = steamIDUser; m_AvatarSize = avatarSize; m_bLoadPending = true;
LoadAvatarImage(); UpdateFriendStatus();
return m_bValid; }
//-----------------------------------------------------------------------------
// Purpose: load the avatar image if we have a load pending
//-----------------------------------------------------------------------------
void CAvatarImage::LoadAvatarImage() { // attempt to retrieve the avatar image from Steam
if ( m_bLoadPending && steamapicontext->SteamFriends() && steamapicontext->SteamUtils() && gpGlobals->curtime >= m_fNextLoadTime ) { int iAvatar = 0; switch ( m_AvatarSize ) { case eAvatarSmall: iAvatar = steamapicontext->SteamFriends()->GetSmallFriendAvatar( m_SteamID ); break; case eAvatarMedium: iAvatar = steamapicontext->SteamFriends()->GetMediumFriendAvatar( m_SteamID ); break; case eAvatarLarge: iAvatar = steamapicontext->SteamFriends()->GetLargeFriendAvatar( m_SteamID ); break; }
if ( iAvatar != 0 ) // if its zero, user doesn't have an avatar
{ uint32 wide = 0, tall = 0; if ( steamapicontext->SteamUtils()->GetImageSize( iAvatar, &wide, &tall ) && wide > 0 && tall > 0 ) { int destBufferSize = wide * tall * 4; byte *rgbDest = (byte*)stackalloc( destBufferSize ); if ( steamapicontext->SteamUtils()->GetImageRGBA( iAvatar, rgbDest, destBufferSize ) ) InitFromRGBA( rgbDest, wide, tall ); stackfree( rgbDest ); } }
if ( m_bValid ) { // if we have a valid image, don't attempt to load it again
m_bLoadPending = false; } else { // otherwise schedule another attempt to retrieve the image
m_fNextLoadTime = gpGlobals->curtime + 1.0f; } } }
//-----------------------------------------------------------------------------
// Purpose: Query Steam to set the m_bFriend status flag
//-----------------------------------------------------------------------------
void CAvatarImage::UpdateFriendStatus( void ) { if ( !m_SteamID.IsValid() ) return;
if ( steamapicontext->SteamFriends() && steamapicontext->SteamUtils() ) m_bFriend = steamapicontext->SteamFriends()->HasFriend( m_SteamID, k_EFriendFlagImmediate ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CAvatarImage::InitFromRGBA( const byte *rgba, int width, int height ) { // Texture size may be changing, so recreate
if ( m_iTextureID < 0 ) { vgui::surface()->DestroyTextureID( m_iTextureID ); m_iTextureID = -1; }
m_iTextureID = vgui::surface()->CreateNewTextureID( true );
vgui::surface()->DrawSetTextureRGBAEx( m_iTextureID, rgba, width, height, IMAGE_FORMAT_RGBA8888 );
m_bValid = true; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CAvatarImage::Paint( void ) { if ( m_bFriend && m_pFriendIcon && m_bDrawFriend) { m_pFriendIcon->DrawSelf( m_nX, m_nY, m_wide, m_tall, m_Color ); }
int posX = m_nX; int posY = m_nY;
if (m_bDrawFriend) { posX += FRIEND_ICON_AVATAR_INDENT_X * m_avatarWide / DEFAULT_AVATAR_SIZE; posY += FRIEND_ICON_AVATAR_INDENT_Y * m_avatarTall / DEFAULT_AVATAR_SIZE; } if ( m_bLoadPending ) { LoadAvatarImage(); }
if ( m_bValid ) { vgui::surface()->DrawSetTexture( m_iTextureID ); vgui::surface()->DrawSetColor( m_Color ); vgui::surface()->DrawTexturedRect(posX, posY, posX + m_avatarWide, posY + m_avatarTall); } else if (m_pDefaultImage) { // draw default
m_pDefaultImage->SetSize(m_avatarWide, m_avatarTall); m_pDefaultImage->SetPos(posX, posY); m_pDefaultImage->SetColor(m_Color); m_pDefaultImage->Paint(); } }
//-----------------------------------------------------------------------------
// Purpose: Set the avatar size; scale the total image and friend icon to fit
//-----------------------------------------------------------------------------
void CAvatarImage::SetAvatarSize(int wide, int tall) { m_avatarWide = wide; m_avatarTall = tall;
if (m_bDrawFriend) { // scale the size of the friend background frame icon
m_wide = FRIEND_ICON_SIZE_X * m_avatarWide / DEFAULT_AVATAR_SIZE; m_tall = FRIEND_ICON_SIZE_Y * m_avatarTall / DEFAULT_AVATAR_SIZE; } else { m_wide = m_avatarWide; m_tall = m_avatarTall; } }
//-----------------------------------------------------------------------------
// Purpose: Set the total image size; scale the avatar portion to fit
//-----------------------------------------------------------------------------
void CAvatarImage::SetSize( int wide, int tall ) { m_wide = wide; m_tall = tall;
if (m_bDrawFriend) { // scale the size of the avatar portion based on the total image size
m_avatarWide = DEFAULT_AVATAR_SIZE * m_wide / FRIEND_ICON_SIZE_X; m_avatarTall = DEFAULT_AVATAR_SIZE * m_tall / FRIEND_ICON_SIZE_Y ; } else { m_avatarWide = m_wide; m_avatarTall = m_tall; } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CAvatarImagePanel::CAvatarImagePanel( vgui::Panel *parent, const char *name ) : BaseClass( parent, name ) { m_bScaleImage = false; m_pImage = new CAvatarImage(); m_bSizeDirty = true; }
//-----------------------------------------------------------------------------
//=============================================================================
// HPE_BEGIN:
// [menglish] Added parameter to specify a default avatar
//=============================================================================
void CAvatarImagePanel::SetPlayer( C_BasePlayer *pPlayer, EAvatarSize avatarSize ) { if ( pPlayer ) { int iIndex = pPlayer->entindex(); SetPlayerByIndex(iIndex, avatarSize); } else m_pImage->ClearAvatarSteamID();
} //-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
// HPE_BEGIN:
// [tj] Adding a second function so we don't need a player pointer to get an avatar
void CAvatarImagePanel::SetPlayerByIndex( int entindex, EAvatarSize avatarSize ) { m_pImage->ClearAvatarSteamID();
player_info_t pi; if ( engine->GetPlayerInfo(entindex, &pi) ) { if ( pi.friendsID != 0 && steamapicontext->SteamUtils() ) { CSteamID steamIDForPlayer( pi.friendsID, 1, steamapicontext->SteamUtils()->GetConnectedUniverse(), k_EAccountTypeIndividual ); SetPlayerBySteamID( steamIDForPlayer, avatarSize ); } else { m_pImage->ClearAvatarSteamID(); } } }
//-----------------------------------------------------------------------------
// HPE_BEGIN:
//-----------------------------------------------------------------------------
void CAvatarImagePanel::SetPlayerBySteamID(CSteamID steamIDForPlayer, EAvatarSize avatarSize ) { m_pImage->ClearAvatarSteamID();
if (steamIDForPlayer.GetAccountID() != 0 ) m_pImage->SetAvatarSteamID( steamIDForPlayer, avatarSize ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CAvatarImagePanel::PaintBackground( void ) { if ( m_bSizeDirty ) UpdateSize();
m_pImage->Paint(); }
void CAvatarImagePanel::ClearAvatar() { m_pImage->ClearAvatarSteamID(); }
void CAvatarImagePanel::SetDefaultAvatar( vgui::IImage* pDefaultAvatar ) { m_pImage->SetDefaultImage(pDefaultAvatar); }
void CAvatarImagePanel::SetAvatarSize( int width, int height ) { if ( m_bScaleImage ) { // panel is charge of image size - setting avatar size this way not allowed
Assert(false); return; } else { m_pImage->SetAvatarSize( width, height ); m_bSizeDirty = true; } }
void CAvatarImagePanel::OnSizeChanged( int newWide, int newTall ) { BaseClass::OnSizeChanged(newWide, newTall); m_bSizeDirty = true; }
void CAvatarImagePanel::SetShouldScaleImage( bool bScaleImage ) { m_bScaleImage = bScaleImage; m_bSizeDirty = true; }
void CAvatarImagePanel::SetShouldDrawFriendIcon( bool bDrawFriend ) { m_pImage->SetDrawFriend(bDrawFriend); m_bSizeDirty = true; }
void CAvatarImagePanel::UpdateSize() { if ( m_bScaleImage ) { // the panel is in charge of the image size
m_pImage->SetAvatarSize(GetWide(), GetTall()); } else { // the image is in charge of the panel size
SetSize(m_pImage->GetAvatarWide(), m_pImage->GetAvatarTall() ); }
m_bSizeDirty = false; }
void CAvatarImagePanel::ApplySettings( KeyValues *inResourceData ) { m_bScaleImage = ( inResourceData->GetInt( "scaleImage", 0 ) != 0 );
BaseClass::ApplySettings(inResourceData); }
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