Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $NoKeywords: $
//=============================================================================//
#if !defined( VGUI_BASEPANEL_H )
#define VGUI_BASEPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <stdarg.h>
#include <vgui_controls/Panel.h>
#include <vgui_controls/Label.h>
#include <vgui_controls/Controls.h>
#include <vgui/ISurface.h>
//-----------------------------------------------------------------------------
// Global interface allowing various rendering
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Purpose: Base Panel for engine vgui panels ( can handle some drawing stuff )
//-----------------------------------------------------------------------------
class CBasePanel : public vgui::Panel { public: DECLARE_CLASS_GAMEROOT( CBasePanel, vgui::Panel );
CBasePanel( vgui::Panel *pParent, const char *panelName ); CBasePanel( vgui::Panel *pParent, const char *panelName, int x, int y, int w, int h ); virtual ~CBasePanel( void );
// should this panel be drawn this frame?
virtual bool ShouldDraw( void ) { return true;}
virtual void PaintBackground( void );
virtual void SetTexture( const char *texname, bool tiled = false );
virtual void SetReflectMouse( bool reflect ); // If reflect mouse is true, then pass these up to parent
virtual void OnCursorMoved(int x,int y); virtual void OnMousePressed(vgui::MouseCode code); virtual void OnMouseDoublePressed(vgui::MouseCode code); virtual void OnMouseReleased(vgui::MouseCode code); virtual void OnMouseWheeled(int delta);
virtual void OnTick( void );
protected: bool m_bTexturedBackground; int m_nBackgroundMaterial; char m_szBgTexture[ 256 ]; bool m_bTiled; int m_nTextureSize[ 2 ];
bool m_bReflectMouse; };
//-----------------------------------------------------------------------------
// Purpose: Hud labels that use HUD scheme colors
//-----------------------------------------------------------------------------
class CHudLabel : public vgui::Label { typedef vgui::Label BaseClass; public: CHudLabel( vgui::Panel *parent, const char *panelName, const char *text ); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); // Selection highlight
void SetSelected( bool bSelected );
bool m_bSelected;
private: CHudLabel( const CHudLabel & ); // not defined, not accessible
};
#endif // VGUI_BASEPANEL_H
|