Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: This is a panel which is rendered image on top of an entity
//
// $Revision: $
// $NoKeywords: $
//=============================================================================//
#ifndef VGUI_BITMAPPANEL_H
#define VGUI_BITMAPPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Panel.h>
//-----------------------------------------------------------------------------
// forward declarations
//-----------------------------------------------------------------------------
class KeyValues; class BitmapImage;
//-----------------------------------------------------------------------------
// This is a base class for a panel which always is rendered on top of an entity
//-----------------------------------------------------------------------------
class CBitmapPanel : public vgui::Panel { typedef vgui::Panel BaseClass;
public: // constructor
CBitmapPanel( ); CBitmapPanel( vgui::Panel *pParent, const char *pName ); ~CBitmapPanel();
// initialization
bool Init( KeyValues* pInitData );
// initialization from build-mode dialog style .res files
virtual void ApplySettings(KeyValues *inResourceData);
virtual void Paint( void ); virtual void PaintBackground( void ) {}
virtual void OnCursorEntered(); virtual void OnCursorExited();
// Setup for panels that aren't created by the commander overlay factory (i.e. aren't parsed from a keyvalues file)
virtual void SetImage( BitmapImage *pImage );
const char *GetMouseOverText( void );
private: enum { MAX_ENTITY_MOUSEOVER = 256 }; // The bitmap to render
BitmapImage *m_pImage; int m_r, m_g, m_b, m_a; bool m_bOwnsImage;
char m_szMouseOverText[ MAX_ENTITY_MOUSEOVER ];
};
#endif // VGUI_BITMAPPANEL_H
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