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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: A special kind of beam effect that traces from its start position to
// its end position and stops if it hits anything.
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "EnvLaser.h"
#include "Sprite.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
LINK_ENTITY_TO_CLASS( env_laser, CEnvLaser );
BEGIN_DATADESC( CEnvLaser )
DEFINE_KEYFIELD( m_iszLaserTarget, FIELD_STRING, "LaserTarget" ), DEFINE_FIELD( m_pSprite, FIELD_CLASSPTR ), DEFINE_KEYFIELD( m_iszSpriteName, FIELD_STRING, "EndSprite" ), DEFINE_FIELD( m_firePosition, FIELD_VECTOR ), DEFINE_KEYFIELD( m_flStartFrame, FIELD_FLOAT, "framestart" ),
// Function Pointers
DEFINE_FUNCTION( StrikeThink ),
// Input functions
DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ), DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ), DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
END_DATADESC()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEnvLaser::Spawn( void ) { if ( !GetModelName() ) { SetThink( &CEnvLaser::SUB_Remove ); return; }
SetSolid( SOLID_NONE ); // Remove model & collisions
SetThink( &CEnvLaser::StrikeThink );
SetEndWidth( GetWidth() ); // Note: EndWidth is not scaled
PointsInit( GetLocalOrigin(), GetLocalOrigin() );
Precache( );
if ( !m_pSprite && m_iszSpriteName != NULL_STRING ) { m_pSprite = CSprite::SpriteCreate( STRING(m_iszSpriteName), GetAbsOrigin(), TRUE ); } else { m_pSprite = NULL; }
if ( m_pSprite ) { m_pSprite->SetParent( GetMoveParent() ); m_pSprite->SetTransparency( kRenderGlow, m_clrRender->r, m_clrRender->g, m_clrRender->b, m_clrRender->a, m_nRenderFX ); }
if ( GetEntityName() != NULL_STRING && !(m_spawnflags & SF_BEAM_STARTON) ) { TurnOff(); } else { TurnOn(); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEnvLaser::Precache( void ) { SetModelIndex( PrecacheModel( STRING( GetModelName() ) ) ); if ( m_iszSpriteName != NULL_STRING ) PrecacheModel( STRING(m_iszSpriteName) ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CEnvLaser::KeyValue( const char *szKeyName, const char *szValue ) { if (FStrEq(szKeyName, "width")) { SetWidth( atof(szValue) ); } else if (FStrEq(szKeyName, "NoiseAmplitude")) { SetNoise( atoi(szValue) ); } else if (FStrEq(szKeyName, "TextureScroll")) { SetScrollRate( atoi(szValue) ); } else if (FStrEq(szKeyName, "texture")) { SetModelName( AllocPooledString(szValue) ); } else { BaseClass::KeyValue( szKeyName, szValue ); }
return true; }
//-----------------------------------------------------------------------------
// Purpose: Returns whether the laser is currently active.
//-----------------------------------------------------------------------------
int CEnvLaser::IsOn( void ) { if ( IsEffectActive( EF_NODRAW ) ) return 0; return 1; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEnvLaser::InputTurnOn( inputdata_t &inputdata ) { if (!IsOn()) { TurnOn(); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEnvLaser::InputTurnOff( inputdata_t &inputdata ) { if (IsOn()) { TurnOff(); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEnvLaser::InputToggle( inputdata_t &inputdata ) { if ( IsOn() ) { TurnOff(); } else { TurnOn(); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEnvLaser::TurnOff( void ) { AddEffects( EF_NODRAW ); if ( m_pSprite ) m_pSprite->TurnOff();
SetNextThink( TICK_NEVER_THINK ); SetThink( NULL ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEnvLaser::TurnOn( void ) { RemoveEffects( EF_NODRAW ); if ( m_pSprite ) m_pSprite->TurnOn();
m_flFireTime = gpGlobals->curtime;
SetThink( &CEnvLaser::StrikeThink );
//
// Call StrikeThink here to update the end position, otherwise we will see
// the beam in the wrong place for one frame since we cleared the nodraw flag.
//
StrikeThink(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEnvLaser::FireAtPoint( trace_t &tr ) { SetAbsEndPos( tr.endpos ); if ( m_pSprite ) { UTIL_SetOrigin( m_pSprite, tr.endpos ); }
// Apply damage and do sparks every 1/10th of a second.
if ( gpGlobals->curtime >= m_flFireTime + 0.1 ) { BeamDamage( &tr ); DoSparks( GetAbsStartPos(), tr.endpos ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEnvLaser::StrikeThink( void ) { CBaseEntity *pEnd = RandomTargetname( STRING( m_iszLaserTarget ) );
Vector vecFireAt = GetAbsEndPos(); if ( pEnd ) { vecFireAt = pEnd->GetAbsOrigin(); }
trace_t tr;
UTIL_TraceLine( GetAbsOrigin(), vecFireAt, MASK_SOLID, NULL, COLLISION_GROUP_NONE, &tr ); FireAtPoint( tr ); SetNextThink( gpGlobals->curtime ); }
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