Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#if !defined EVENTLOG_H
#define EVENTLOG_H
#ifdef _WIN32
#pragma once
#endif
#include "GameEventListener.h"
#include <igamesystem.h>
class CEventLog : public CGameEventListener, public CBaseGameSystem { public: CEventLog(); virtual ~CEventLog();
public: // IGameEventListener Interface
virtual void FireGameEvent( IGameEvent * event ); public: // CBaseGameSystem overrides
virtual bool Init(); //virtual void Shutdown() {}
virtual void FormatPlayer( CBaseEntity *ent, char *str, int len ) const; const char *FormatPlayer( CBaseEntity *ent ) const;
enum { PLAYER_LOGINFO_SIZE = 256, };
protected:
virtual bool PrintEvent( IGameEvent * event ); virtual bool PrintGameEvent( IGameEvent * event ); virtual bool PrintPlayerEvent( IGameEvent * event ); virtual bool PrintTeamEvent( IGameEvent * event ); virtual bool PrintOtherEvent( IGameEvent * event ); };
extern CEventLog *GameLogSystem();
#endif // EVENTLOG_H
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