Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
// NextBotHearingInterface.h
// Interface for auditory queries of a bot
// Author: Michael Booth, April 2005
// Copyright (c) 2005 Turtle Rock Studios, Inc. - All Rights Reserved
#ifndef _NEXT_BOT_HEARING_INTERFACE_H_
#define _NEXT_BOT_HEARING_INTERFACE_H_
#include "NextBotComponentInterface.h"
//----------------------------------------------------------------------------------------------------------------
/**
* The interface for hearing sounds */ class IHearing : public INextBotComponent { public: IHearing( INextBot *bot ) : INextBotComponent( bot ) { } virtual ~IHearing() { }
virtual void Reset( void ); // reset to initial state
virtual void Update( void ); // update internal state
virtual float GetTimeSinceHeard( int team ) const; // return time since we heard any member of the given team
virtual CBaseEntity *GetClosestRecognized( int team = TEAM_ANY ) const; // return the closest recognized entity
virtual int GetRecognizedCount( int team, float rangeLimit = -1.0f ) const; // return the number of actors on the given team visible to us closer than rangeLimit
virtual float GetMaxHearingRange( void ) const; // return maximum distance we can hear
virtual float GetMinRecognizeTime( void ) const; // return HEARING reaction time
};
#endif // _NEXT_BOT_HEARING_INTERFACE_H_
|