Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef RAGDOLLBOOGIE_H
#define RAGDOLLBOOGIE_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Set this spawnflag before calling Spawn to get electrical effects
//-----------------------------------------------------------------------------
#define SF_RAGDOLL_BOOGIE_ELECTRICAL 0x10000
#define SF_RAGDOLL_BOOGIE_ELECTRICAL_NARROW_BEAM 0x20000
//-----------------------------------------------------------------------------
// Makes ragdolls DANCE!
//-----------------------------------------------------------------------------
class CRagdollBoogie : public CBaseEntity { DECLARE_DATADESC(); DECLARE_CLASS( CRagdollBoogie, CBaseEntity );
public: static CRagdollBoogie *Create( CBaseEntity *pTarget, float flMagnitude, float flStartTime, float flLengthTime = 0.0f, int nSpawnFlags = 0 ); static void IncrementSuppressionCount( CBaseEntity *pTarget ); static void DecrementSuppressionCount( CBaseEntity *pTarget );
virtual void Precache(); void Spawn();
private: void AttachToEntity( CBaseEntity *pTarget ); void SetBoogieTime( float flStartTime, float flLengthTime ); void SetMagnitude( float flMagnitude ); void BoogieThink( void ); void ZapThink(); float m_flStartTime; float m_flBoogieLength; float m_flMagnitude; int m_nSuppressionCount; };
#endif // RAGDOLLBOOGIE_H
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