Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2007, Valve Corporation, All rights reserved. ============//
//
// Purpose: A single behavior that handles running all of the NPC's add ons
//
//=====================================================================================//
/*
#include "cbase.h"
#include "ai_behavior_addonhost.h"
#include "ai_addon.h"
#include "saverestore_utlvector.h"
BEGIN_DATADESC(CAI_AddOnHostBehavior) DEFINE_UTLVECTOR(m_AddOns, FIELD_EHANDLE), END_DATADESC()
//---------------------------------------------------------
//---------------------------------------------------------
CAI_AddOnHostBehavior::CAI_AddOnHostBehavior() {
}
//---------------------------------------------------------
//---------------------------------------------------------
void CAI_AddOnHostBehavior::GatherConditions() { BaseClass::GatherConditions(); GatherConditionsCentral(); }
//---------------------------------------------------------
//---------------------------------------------------------
void CAI_AddOnHostBehavior::GatherConditionsNotActive() { BaseClass::GatherConditionsNotActive(); GatherConditionsCentral(); }
//---------------------------------------------------------
//---------------------------------------------------------
void CAI_AddOnHostBehavior::GatherConditionsCentral() { // blah blah
}
//---------------------------------------------------------
//---------------------------------------------------------
void CAI_AddOnHostBehavior::RegisterAddOn( CAI_AddOn *pAddOn ) { Assert( pAddOn != NULL ); Assert( m_AddOns.Find(pAddOn) == -1 ); m_AddOns.AddToTail( pAddOn ); } */
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