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//===== Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#include "cbase.h"
#include "ai_criteria.h"
#include "ai_speech.h"
#include <keyvalues.h>
#include "engine/IEngineSound.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
BEGIN_SIMPLE_DATADESC( AI_ResponseParams ) DEFINE_FIELD( flags, FIELD_SHORT ), DEFINE_FIELD( odds, FIELD_SHORT ), DEFINE_FIELD( soundlevel, FIELD_CHARACTER ), DEFINE_FIELD( delay, FIELD_INTEGER ), // These are compressed down to two float16s, so treat as an INT for saverestore
DEFINE_FIELD( respeakdelay, FIELD_INTEGER ), //
END_DATADESC()
BEGIN_SIMPLE_DATADESC( AI_Response ) DEFINE_FIELD( m_Type, FIELD_CHARACTER ), DEFINE_ARRAY( m_szResponseName, FIELD_CHARACTER, AI_Response::MAX_RESPONSE_NAME ), DEFINE_ARRAY( m_szMatchingRule, FIELD_CHARACTER, AI_Response::MAX_RULE_NAME ), // DEFINE_FIELD( m_pCriteria, FIELD_??? ), // Don't need to save this probably
DEFINE_EMBEDDED( m_Params ), END_DATADESC()
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