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//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "ai_speech.h"
#include "game.h"
#include "engine/IEngineSound.h"
#include "keyvalues.h"
#include "ai_basenpc.h"
#include "ai_criteria.h"
#include "isaverestore.h"
#include "sceneentity.h"
#include "ai_speechqueue.h"
#include "cs_gamerules.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
#define DEBUG_AISPEECH 1
#ifdef DEBUG_AISPEECH
ConVar ai_debug_speech( "ai_debug_speech", "0" ); #define DebuggingSpeech() ai_debug_speech.GetBool()
#else
inline void SpeechMsg( ... ) {} #define DebuggingSpeech() (false)
#endif
#ifdef _PS3
#define strtok_s strtok_r
#endif
extern ConVar rr_debugresponses;
//-----------------------------------------------------------------------------
CAI_TimedSemaphore g_AIFriendliesTalkSemaphore; CAI_TimedSemaphore g_AIFoesTalkSemaphore;
ConceptHistory_t::~ConceptHistory_t() { }
ConceptHistory_t::ConceptHistory_t( const ConceptHistory_t& src ) { timeSpoken = src.timeSpoken; m_response = src.m_response ; }
ConceptHistory_t& ConceptHistory_t::operator =( const ConceptHistory_t& src ) { if ( this == &src ) return *this;
timeSpoken = src.timeSpoken; m_response = src.m_response ;
return *this; }
BEGIN_SIMPLE_DATADESC( ConceptHistory_t ) DEFINE_FIELD( timeSpoken, FIELD_TIME ), // Relative to server time
// DEFINE_EMBEDDED( response, FIELD_??? ), // This is manually saved/restored by the ConceptHistory saverestore ops below
END_DATADESC()
class CConceptHistoriesDataOps : public CDefSaveRestoreOps { public: virtual void Save( const SaveRestoreFieldInfo_t &fieldInfo, ISave *pSave ) { CUtlDict< ConceptHistory_t, int > *ch = ((CUtlDict< ConceptHistory_t, int > *)fieldInfo.pField); int count = ch->Count(); pSave->WriteInt( &count ); for ( int i = 0 ; i < count; i++ ) { ConceptHistory_t *pHistory = &(*ch)[ i ];
pSave->StartBlock(); {
// Write element name
pSave->WriteString( ch->GetElementName( i ) );
// Write data
pSave->WriteAll( pHistory ); // Write response blob
bool hasresponse = !pHistory->m_response.IsEmpty() ; pSave->WriteBool( &hasresponse ); if ( hasresponse ) { pSave->WriteAll( &pHistory->m_response ); } // TODO: Could blat out pHistory->criteria pointer here, if it's needed
} pSave->EndBlock(); } } virtual void Restore( const SaveRestoreFieldInfo_t &fieldInfo, IRestore *pRestore ) { CUtlDict< ConceptHistory_t, int > *ch = ((CUtlDict< ConceptHistory_t, int > *)fieldInfo.pField);
int count = pRestore->ReadInt(); Assert( count >= 0 ); for ( int i = 0 ; i < count; i++ ) { char conceptname[ 512 ]; conceptname[ 0 ] = 0; ConceptHistory_t history;
pRestore->StartBlock(); { pRestore->ReadString( conceptname, sizeof( conceptname ), 0 );
pRestore->ReadAll( &history );
bool hasresponse = false;
pRestore->ReadBool( &hasresponse ); if ( hasresponse ) { history.m_response; pRestore->ReadAll( &history.m_response ); } else { history.m_response.Invalidate(); } }
pRestore->EndBlock();
// TODO: Could restore pHistory->criteria pointer here, if it's needed
// Add to utldict
if ( conceptname[0] != 0 ) { ch->Insert( conceptname, history ); } else { Assert( !"Error restoring ConceptHistory_t, discarding!" ); } } } virtual void MakeEmpty( const SaveRestoreFieldInfo_t &fieldInfo ) { }
virtual bool IsEmpty( const SaveRestoreFieldInfo_t &fieldInfo ) { CUtlDict< ConceptHistory_t, int > *ch = ((CUtlDict< ConceptHistory_t, int > *)fieldInfo.pField); return ch->Count() == 0 ? true : false; } };
CConceptHistoriesDataOps g_ConceptHistoriesSaveDataOps;
/////////////////////////////////////////////////
// context operators
RR::CApplyContextOperator RR::sm_OpCopy(0); // "
RR::CIncrementOperator RR::sm_OpIncrement(2); // "++"
RR::CDecrementOperator RR::sm_OpDecrement(2); // "--"
RR::CToggleOperator RR::sm_OpToggle(1); // "!"
RR::CApplyContextOperator *RR::CApplyContextOperator::FindOperator( const char *pContextString ) { if ( !pContextString || pContextString[0] == 0 ) { return &sm_OpCopy; }
if ( pContextString[0] == '+' && pContextString [1] == '+' && pContextString[2] != '\0' ) { return &sm_OpIncrement; } else if ( pContextString[0] == '-' && pContextString [1] == '-' && pContextString[2] != '\0' ) { return &sm_OpDecrement; } else if ( pContextString[0] == '!' ) { return &sm_OpToggle; } else { return &sm_OpCopy; } }
// default is just copy
bool RR::CApplyContextOperator::Apply( const char *pOldValue, const char *pOperator, char *pNewValue, int pNewValBufSize ) { Assert( pOperator && pNewValue && pNewValBufSize > 0 ); Assert( m_nSkipChars == 0 ); if ( pOperator ) { V_strncpy( pNewValue, pOperator, pNewValBufSize ); } else { *pNewValue = 0; } return true; }
bool RR::CIncrementOperator::Apply( const char *pOldValue, const char *pOperator, char *pNewValue, int pNewValBufSize ) { Assert( pOperator[0] == '+' && pOperator[1] == '+' ); // parse out the old value as a numeric
int nOld = pOldValue ? V_atoi(pOldValue) : 0; int nInc = V_atoi( pOperator+m_nSkipChars ); V_snprintf( pNewValue, pNewValBufSize, "%d", nOld+nInc ); return true; }
bool RR::CDecrementOperator::Apply( const char *pOldValue, const char *pOperator, char *pNewValue, int pNewValBufSize ) { Assert( pOperator[0] == '-' && pOperator[1] == '-' ); // parse out the old value as a numeric
int nOld = pOldValue ? V_atoi(pOldValue) : 0; int nInc = V_atoi( pOperator+m_nSkipChars ); V_snprintf( pNewValue, pNewValBufSize, "%d", nOld-nInc ); return true; }
bool RR::CToggleOperator::Apply( const char *pOldValue, const char *pOperator, char *pNewValue, int pNewValBufSize ) { Assert( pOperator[0] == '!' ); // parse out the old value as a numeric
int nOld = pOldValue ? V_atoi(pOldValue) : 0; V_snprintf( pNewValue, pNewValBufSize, "%d", nOld ? 0 : 1 ); return true; }
//-----------------------------------------------------------------------------
//
// CLASS: CAI_Expresser
//
BEGIN_SIMPLE_DATADESC( CAI_Expresser ) // m_pSink (reconnected on load)
// DEFINE_FIELD( m_pOuter, CHandle < CBaseFlex > ),
DEFINE_CUSTOM_FIELD( m_ConceptHistories, &g_ConceptHistoriesSaveDataOps ), DEFINE_FIELD( m_flStopTalkTime, FIELD_TIME ), DEFINE_FIELD( m_flStopTalkTimeWithoutDelay, FIELD_TIME ), DEFINE_FIELD( m_flBlockedTalkTime, FIELD_TIME ), DEFINE_FIELD( m_voicePitch, FIELD_INTEGER ), DEFINE_FIELD( m_flLastTimeAcceptedSpeak, FIELD_TIME ), END_DATADESC()
//-------------------------------------
bool CAI_Expresser::SemaphoreIsAvailable( CBaseEntity *pTalker ) { if ( !GetSink()->UseSemaphore() ) return true;
CAI_TimedSemaphore *pSemaphore = GetMySpeechSemaphore( pTalker->MyNPCPointer() ); return (pSemaphore ? pSemaphore->IsAvailable( pTalker ) : true); }
//-------------------------------------
float CAI_Expresser::GetSemaphoreAvailableTime( CBaseEntity *pTalker ) { CAI_TimedSemaphore *pSemaphore = GetMySpeechSemaphore( pTalker->MyNPCPointer() ); return (pSemaphore ? pSemaphore->GetReleaseTime() : 0); }
//-------------------------------------
int CAI_Expresser::GetVoicePitch() const { return m_voicePitch + random->RandomInt(0,3); }
#ifdef DEBUG
static int g_nExpressers; #endif
/*
inline bool ShouldBeInExpresserQueue( CBaseFlex *pOuter ) { return true; // return IsTerrorPlayer( pOuter, TEAM_SURVIVOR );
} */
CAI_Expresser::CAI_Expresser( CBaseFlex *pOuter ) : m_pOuter( pOuter ), m_pSink( NULL ), m_flStopTalkTime( 0 ), m_flBlockedTalkTime( 0 ), m_flStopTalkTimeWithoutDelay( 0 ), m_voicePitch( 100 ), m_flLastTimeAcceptedSpeak( 0 ) { #ifdef DEBUG
g_nExpressers++; #endif
if (m_pOuter) { // register me with the global expresser queue.
#ifndef TERROR
// L4D: something a little ass backwards is happening here. We only want
// survivors to be in the queue. However, the team number isn't
// specified yet. So, we actually need to do this in the player's ChangeTeam.
g_ResponseQueueManager.GetQueue()->AddExpresserHost(m_pOuter); #endif
} }
CAI_Expresser::~CAI_Expresser() { m_ConceptHistories.Purge();
CBaseFlex *RESTRICT outer = GetOuter(); if ( outer ) { CAI_TimedSemaphore *pSemaphore = GetMySpeechSemaphore( outer ); if ( pSemaphore ) { if ( pSemaphore->GetOwner() == outer ) pSemaphore->Release();
#ifdef DEBUG
g_nExpressers--; if ( g_nExpressers == 0 && pSemaphore->GetOwner() ) DevMsg( 2, "Speech semaphore being held by non-talker entity\n" ); #endif
}
g_ResponseQueueManager.GetQueue()->RemoveExpresserHost(outer); } }
//-----------------------------------------------------------------------------
void CAI_Expresser::TestAllResponses() { IResponseSystem *pResponseSystem = GetOuter()->GetResponseSystem(); if ( pResponseSystem ) { CUtlVector<AI_Response> responses; pResponseSystem->GetAllResponses( &responses ); for ( int i = 0; i < responses.Count(); i++ ) { char response[ 256 ]; responses[i].GetResponse( response, sizeof( response ) );
Msg( "Response: %s\n", response ); AIConcept_t concept; SpeakDispatchResponse( concept, &responses[i], NULL ); } } }
//-----------------------------------------------------------------------------
void CAI_Expresser::SetOuter( CBaseFlex *pOuter ) { // if we're changing outers (which is a strange thing to do)
// unregister the old one from the queue.
if ( m_pOuter && ( m_pOuter != pOuter ) ) { AssertMsg2( false, "Expresser is switching its Outer from %s to %s. Why?", m_pOuter->GetDebugName(), pOuter->GetDebugName() ); // unregister me with the global expresser queue
g_ResponseQueueManager.GetQueue()->RemoveExpresserHost(m_pOuter); }
m_pOuter = pOuter; }
//-----------------------------------------------------------------------------
static const int LEN_SPECIFIC_SCENE_MODIFIER = strlen( AI_SPECIFIC_SCENE_MODIFIER );
// This function appends "Global world" criteria that are always added to
// any character doing any match. This represents global concepts like weather, who's
// alive, etc.
static void ModifyOrAppendGlobalCriteria( AI_CriteriaSet * RESTRICT outputSet ) { // Add the round duration and current round time
if ( CSGameRules() ) { outputSet->AppendCriteria( "RoundLength", CSGameRules()->GetRoundLength() ); outputSet->AppendCriteria( "RoundElapsedTime", CSGameRules()->GetRoundElapsedTime() ); } }
void CAI_Expresser::GatherCriteria( AI_CriteriaSet * RESTRICT outputSet, const AIConcept_t &concept, const char * RESTRICT modifiers ) { // Always include the concept name
outputSet->AppendCriteria( "concept", concept, CONCEPT_WEIGHT );
#if 1
outputSet->Merge( modifiers ); #else
// Always include any optional modifiers
if ( modifiers != NULL ) { char copy_modifiers[ 255 ]; const char *pCopy; char key[ 128 ] = { 0 }; char value[ 128 ] = { 0 };
Q_strncpy( copy_modifiers, modifiers, sizeof( copy_modifiers ) ); pCopy = copy_modifiers;
while( pCopy ) { pCopy = SplitContext( pCopy, key, sizeof( key ), value, sizeof( value ), NULL, modifiers );
if( *key && *value ) { outputSet->AppendCriteria( key, value, CONCEPT_WEIGHT ); } } } #endif
// include any global criteria
ModifyOrAppendGlobalCriteria( outputSet );
// Let our outer fill in most match criteria
GetOuter()->ModifyOrAppendCriteria( *outputSet );
// Append local player criteria to set, but not if this is a player doing the talking
if ( !GetOuter()->IsPlayer() ) { CBasePlayer *pPlayer = UTIL_PlayerByIndex( 1 ); if( pPlayer ) pPlayer->ModifyOrAppendPlayerCriteria( *outputSet ); } }
//-----------------------------------------------------------------------------
// Purpose: Searches for a possible response
// Input : concept -
// NULL -
// Output : AI_Response
//-----------------------------------------------------------------------------
// AI_Response *CAI_Expresser::SpeakFindResponse( AIConcept_t concept, const char *modifiers /*= NULL*/ )
bool CAI_Expresser::FindResponse( AI_Response &outResponse, AIConcept_t &concept, AI_CriteriaSet *criteria ) { VPROF("CAI_Expresser::FindResponse"); IResponseSystem *rs = GetOuter()->GetResponseSystem(); if ( !rs ) { Assert( !"No response system installed for CAI_Expresser::GetOuter()!!!" ); return NULL; }
// if I'm dead, I can't possibly match dialog.
if ( !GetOuter()->IsAlive() ) { return false; }
#if 0 // this is the old technique, where we always gathered criteria in this function
AI_CriteriaSet set; // Always include the concept name
set.AppendCriteria( "concept", concept, CONCEPT_WEIGHT );
// Always include any optional modifiers
if ( modifiers != NULL ) { char copy_modifiers[ 255 ]; const char *pCopy; char key[ 128 ] = { 0 }; char value[ 128 ] = { 0 };
Q_strncpy( copy_modifiers, modifiers, sizeof( copy_modifiers ) ); pCopy = copy_modifiers;
while( pCopy ) { pCopy = SplitContext( pCopy, key, sizeof( key ), value, sizeof( value ), NULL, modifiers );
if( *key && *value ) { set.AppendCriteria( key, value, CONCEPT_WEIGHT ); } } }
// Let our outer fill in most match criteria
GetOuter()->ModifyOrAppendCriteria( set );
// Append local player criteria to set, but not if this is a player doing the talking
if ( !GetOuter()->IsPlayer() ) { CBasePlayer *pPlayer = UTIL_PlayerByIndex( 1 ); if( pPlayer ) pPlayer->ModifyOrAppendPlayerCriteria( set ); } #else
AI_CriteriaSet localCriteriaSet; // put it on the stack so we don't deal with new/delete
if (criteria == NULL) { GatherCriteria( &localCriteriaSet, concept, NULL ); criteria = &localCriteriaSet; } #endif
/// intercept any deferred criteria that are being sent to world
AI_CriteriaSet worldWritebackCriteria; AI_CriteriaSet::InterceptWorldSetContexts( criteria, &worldWritebackCriteria );
// Now that we have a criteria set, ask for a suitable response
bool found = rs->FindBestResponse( *criteria, outResponse, this );
if ( rr_debugresponses.GetInt() == 4 ) { if ( ( GetOuter()->MyNPCPointer() && GetOuter()->m_debugOverlays & OVERLAY_NPC_SELECTED_BIT ) || GetOuter()->IsPlayer() ) { const char *pszName; if ( GetOuter()->IsPlayer() ) { pszName = ((CBasePlayer*)GetOuter())->GetPlayerName(); } else { pszName = GetOuter()->GetDebugName(); }
if ( found ) { char response[ 256 ]; outResponse.GetResponse( response, sizeof( response ) );
Warning( "RESPONSERULES: %s spoke '%s'. Found response '%s'.\n", pszName, (const char*)concept, response ); } else { Warning( "RESPONSERULES: %s spoke '%s'. Found no matching response.\n", pszName, (const char*)concept ); } } }
if ( !found ) { return false; } else if ( worldWritebackCriteria.GetCount() > 0 ) { Assert( CBaseEntity::Instance( INDEXENT( 0 ) )->IsWorld( ) ); worldWritebackCriteria.WriteToEntity( CBaseEntity::Instance( INDEXENT( 0 ) ) ); }
if ( outResponse.IsEmpty() ) { // AssertMsg2( false, "RR: %s got empty but valid response for %s", GetOuter()->GetDebugName(), concept.GetStringConcept() );
return false; } else { return true; } }
#if 0
//-----------------------------------------------------------------------------
// Purpose: Searches for a possible response; writes it into a response passed as
// parameter rather than new'ing one up.
// Input : concept -
// NULL -
// Output : bool : true on success, false on fail
//-----------------------------------------------------------------------------
AI_Response *CAI_Expresser::SpeakFindResponse( AI_Response *result, AIConcept_t &concept, AI_CriteriaSet *criteria ) { Assert(response);
IResponseSystem *rs = GetOuter()->GetResponseSystem(); if ( !rs ) { Assert( !"No response system installed for CAI_Expresser::GetOuter()!!!" ); return NULL; }
#if 0
AI_CriteriaSet set; // Always include the concept name
set.AppendCriteria( "concept", concept, CONCEPT_WEIGHT );
// Always include any optional modifiers
if ( modifiers != NULL ) { char copy_modifiers[ 255 ]; const char *pCopy; char key[ 128 ] = { 0 }; char value[ 128 ] = { 0 };
Q_strncpy( copy_modifiers, modifiers, sizeof( copy_modifiers ) ); pCopy = copy_modifiers;
while( pCopy ) { pCopy = SplitContext( pCopy, key, sizeof( key ), value, sizeof( value ), NULL, modifiers );
if( *key && *value ) { set.AppendCriteria( key, value, CONCEPT_WEIGHT ); } } }
// Let our outer fill in most match criteria
GetOuter()->ModifyOrAppendCriteria( set );
// Append local player criteria to set, but not if this is a player doing the talking
if ( !GetOuter()->IsPlayer() ) { CBasePlayer *pPlayer = UTIL_PlayerByIndex( 1 ); if( pPlayer ) pPlayer->ModifyOrAppendPlayerCriteria( set ); } #else
AI_CriteriaSet &set = *criteria; #endif
// Now that we have a criteria set, ask for a suitable response
bool found = rs->FindBestResponse( set, *result, this );
if ( rr_debugresponses.GetInt() == 4 ) { if ( ( GetOuter()->MyNPCPointer() && GetOuter()->m_debugOverlays & OVERLAY_NPC_SELECTED_BIT ) || GetOuter()->IsPlayer() ) { const char *pszName; if ( GetOuter()->IsPlayer() ) { pszName = ((CBasePlayer*)GetOuter())->GetPlayerName(); } else { pszName = GetOuter()->GetDebugName(); }
if ( found ) { char response[ 256 ]; result->GetResponse( response, sizeof( response ) );
Warning( "RESPONSERULES: %s spoke '%s'. Found response '%s'.\n", pszName, concept, response ); } else { Warning( "RESPONSERULES: %s spoke '%s'. Found no matching response.\n", pszName, concept ); } } }
if ( !found ) { //Assert( !"rs->FindBestResponse: Returned a NULL AI_Response!" );
return false; }
char response[ 256 ]; result->GetResponse( response, sizeof( response ) );
if ( !response[0] ) { return false; }
return true; } #endif
//-----------------------------------------------------------------------------
// Purpose: Dispatches the result
// Input : *response -
//-----------------------------------------------------------------------------
bool CAI_Expresser::SpeakDispatchResponse( AIConcept_t &concept, AI_Response *result, AI_CriteriaSet *criteria, IRecipientFilter *filter /* = NULL */ ) { char response[ 256 ]; result->GetResponse( response, sizeof( response ) );
float delay = result->GetDelay(); bool spoke = false;
soundlevel_t soundlevel = result->GetSoundLevel();
if ( IsSpeaking() && concept[0] != 0 && result->GetType() != ResponseRules::RESPONSE_PRINT ) { const char *entityName = STRING( GetOuter()->GetEntityName() ); if ( GetOuter()->IsPlayer() ) { entityName = ToBasePlayer( GetOuter() )->GetPlayerName(); } DevMsg( 2, "SpeakDispatchResponse: Entity ( %i/%s ) already speaking, forcing '%s'\n", GetOuter()->entindex(), entityName ? entityName : "UNKNOWN", (const char*)concept );
// Tracker 15911: Can break the game if we stop an imported map placed lcs here, so only
// cancel actor out of instanced scripted scenes. ywb
RemoveActorFromScriptedScenes( GetOuter(), true /*instanced scenes only*/ ); GetOuter()->SentenceStop();
if ( IsRunningScriptedScene( GetOuter() ) ) { DevMsg( "SpeakDispatchResponse: Entity ( %i/%s ) refusing to speak due to scene entity, tossing '%s'\n", GetOuter()->entindex(), entityName ? entityName : "UNKNOWN", (const char*)concept ); return false; } }
switch ( result->GetType() ) { default: case ResponseRules::RESPONSE_NONE: break;
case ResponseRules::RESPONSE_SPEAK: { if ( !result->ShouldntUseScene() ) { // This generates a fake CChoreoScene wrapping the sound.txt name
spoke = SpeakAutoGeneratedScene( response, delay ); } else { float speakTime = GetResponseDuration( result ); GetOuter()->EmitSound( response );
DevMsg( 2, "SpeakDispatchResponse: Entity ( %i/%s ) playing sound '%s'\n", GetOuter()->entindex(), STRING( GetOuter()->GetEntityName() ), response ); NoteSpeaking( speakTime, delay ); spoke = true; } } break;
case ResponseRules::RESPONSE_SENTENCE: { spoke = ( -1 != SpeakRawSentence( response, delay, VOL_NORM, soundlevel ) ) ? true : false; } break;
case ResponseRules::RESPONSE_SCENE: { spoke = SpeakRawScene( response, delay, result, filter ); } break;
case ResponseRules::RESPONSE_RESPONSE: { // This should have been recursively resolved already
Assert( 0 ); } break; case ResponseRules::RESPONSE_PRINT: { if ( g_pDeveloper->GetInt() > 0 ) { Vector vPrintPos; GetOuter()->CollisionProp()->NormalizedToWorldSpace( Vector(0.5,0.5,1.0f), &vPrintPos ); NDebugOverlay::Text( vPrintPos, response, true, 1.5 ); } spoke = true; } break; case ResponseRules::RESPONSE_ENTITYIO: { return FireEntIOFromResponse( response, GetOuter() ); } break; }
if ( spoke ) { m_flLastTimeAcceptedSpeak = gpGlobals->curtime; if ( DebuggingSpeech() && g_pDeveloper->GetInt() > 0 && response && result->GetType() != ResponseRules::RESPONSE_PRINT ) { Vector vPrintPos; GetOuter()->CollisionProp()->NormalizedToWorldSpace( Vector(0.5,0.5,1.0f), &vPrintPos ); NDebugOverlay::Text( vPrintPos, CFmtStr( "%s: %s", (const char*)concept, response ), true, 1.5 ); }
if ( result->IsApplyContextToWorld() ) { CBaseEntity *pEntity = CBaseEntity::Instance( INDEXENT( 0 ) ); if ( pEntity ) { pEntity->AddContext( result->GetContext() ); } } else { GetOuter()->AddContext( result->GetContext() ); } SetSpokeConcept( concept, result ); } else { }
return spoke; }
bool CAI_Expresser::FireEntIOFromResponse( char *response, CBaseEntity *pInitiator ) { // find the space-separator in the response name, then split into entityname, input, and parameter
// may barf in linux; there, should make some StringTokenizer() class that wraps the strtok_s behavior, etc.
char *pszEntname; char *pszInput; char *pszParam; char *strtokContext = NULL;
pszEntname = strtok_s( response, " ", &strtokContext ); if ( !pszEntname ) { Warning( "Response was entityio but had bad value %s\n", response ); return false; }
pszInput = strtok_s( NULL, " ", &strtokContext ); if ( !pszInput ) { Warning( "Response was entityio but had bad value %s\n", response ); return false; }
pszParam = strtok_s( NULL, " ", &strtokContext );
// poke entity io
CBaseEntity *pTarget = gEntList.FindEntityByName( NULL, pszEntname, pInitiator ); if ( !pTarget ) { Msg( "Response rule targeted %s with entityio, but that doesn't exist.\n", pszEntname ); // but this is actually a legit use case, so return true (below).
} else { // pump the action into the target
variant_t variant; if ( pszParam ) { variant.SetString( MAKE_STRING(pszParam) ); } pTarget->AcceptInput( pszInput, pInitiator, pInitiator, variant, 0 );
} return true; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *response -
// Output : float
//-----------------------------------------------------------------------------
float CAI_Expresser::GetResponseDuration( AI_Response *result ) { Assert( result ); char response[ 256 ]; result->GetResponse( response, sizeof( response ) );
switch ( result->GetType() ) { case ResponseRules::RESPONSE_SPEAK: { return GetOuter()->GetSoundDuration( response, STRING( GetOuter()->GetModelName() ) ); } break; case ResponseRules::RESPONSE_SENTENCE: { Assert( 0 ); return 999.0f; } break; case ResponseRules::RESPONSE_SCENE: { return GetSceneDuration( response ); } break; case ResponseRules::RESPONSE_RESPONSE: { // This should have been recursively resolved already
Assert( 0 ); } break; case ResponseRules::RESPONSE_PRINT: { return 1.0; } break; default: case ResponseRules::RESPONSE_NONE: case ResponseRules::RESPONSE_ENTITYIO: return 0.0f; }
return 0.0f; }
//-----------------------------------------------------------------------------
// Purpose: Placeholder for rules based response system
// Input : concept -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CAI_Expresser::Speak( AIConcept_t &concept, const char *modifiers /*= NULL*/, char *pszOutResponseChosen /* = NULL*/, size_t bufsize /* = 0 */, IRecipientFilter *filter /* = NULL */ ) { concept.SetSpeaker( GetOuter() ); AI_CriteriaSet criteria; GatherCriteria(&criteria, concept, modifiers);
return Speak( concept, &criteria, pszOutResponseChosen, bufsize, filter ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CAI_Expresser::Speak( AIConcept_t &concept, AI_CriteriaSet * RESTRICT criteria, char *pszOutResponseChosen , size_t bufsize , IRecipientFilter *filter ) { VPROF("CAI_Expresser::Speak"); if ( IsSpeechGloballySuppressed() ) { return false; }
GetOuter()->ModifyOrAppendDerivedCriteria(*criteria); AI_Response result; if ( !FindResponse( result, concept, criteria ) ) { return false; }
SpeechMsg( GetOuter(), "%s (%x) spoke %s (%f)", STRING(GetOuter()->GetEntityName()), GetOuter(), (const char*)concept, gpGlobals->curtime ); // Msg( "%s:%s to %s:%s\n", GetOuter()->GetDebugName(), concept.GetStringConcept(), criteria.GetValue(criteria.FindCriterionIndex("Subject")), pTarget ? pTarget->GetDebugName() : "none" );
bool spoke = SpeakDispatchResponse( concept, &result, criteria, filter ); if ( pszOutResponseChosen ) { result.GetResponse( pszOutResponseChosen, bufsize ); }
return spoke; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CAI_Expresser::SpeakRawScene( const char *pszScene, float delay, AI_Response *response, IRecipientFilter *filter /* = NULL */ ) { float sceneLength = GetOuter()->PlayScene( pszScene, delay, response, filter ); if ( sceneLength > 0 ) { SpeechMsg( GetOuter(), "SpeakRawScene( %s, %f) %f\n", pszScene, delay, sceneLength );
#if defined( HL2_EPISODIC ) || defined( TF_DLL ) || defined( TERROR )
char szInstanceFilename[256]; GetOuter()->GenderExpandString( pszScene, szInstanceFilename, sizeof( szInstanceFilename ) ); // Only mark ourselves as speaking if the scene has speech
if ( GetSceneSpeechCount(szInstanceFilename) > 0 ) { NoteSpeaking( sceneLength, delay ); } #else
NoteSpeaking( sceneLength, delay ); #endif
return true; } return false; }
// This will create a fake .vcd/CChoreoScene to wrap the sound to be played
bool CAI_Expresser::SpeakAutoGeneratedScene( char const *soundname, float delay ) { float speakTime = GetOuter()->PlayAutoGeneratedSoundScene( soundname ); if ( speakTime > 0 ) { SpeechMsg( GetOuter(), "SpeakAutoGeneratedScene( %s, %f) %f\n", soundname, delay, speakTime ); NoteSpeaking( speakTime, delay ); return true; } return false; }
//-------------------------------------
int CAI_Expresser::SpeakRawSentence( const char *pszSentence, float delay, float volume, soundlevel_t soundlevel, CBaseEntity *pListener ) { int sentenceIndex = -1;
if ( !pszSentence ) return sentenceIndex;
if ( pszSentence[0] == AI_SP_SPECIFIC_SENTENCE ) { sentenceIndex = SENTENCEG_Lookup( pszSentence );
if( sentenceIndex == -1 ) { // sentence not found
return -1; }
CPASAttenuationFilter filter( GetOuter(), soundlevel ); CBaseEntity::EmitSentenceByIndex( filter, GetOuter()->entindex(), CHAN_VOICE, sentenceIndex, volume, soundlevel, 0, GetVoicePitch()); } else { sentenceIndex = SENTENCEG_PlayRndSz( GetOuter()->NetworkProp()->edict(), pszSentence, volume, soundlevel, 0, GetVoicePitch() ); }
SpeechMsg( GetOuter(), "SpeakRawSentence( %s, %f) %f\n", pszSentence, delay, engine->SentenceLength( sentenceIndex ) ); NoteSpeaking( engine->SentenceLength( sentenceIndex ), delay );
return sentenceIndex; }
//-------------------------------------
void CAI_Expresser::BlockSpeechUntil( float time ) { SpeechMsg( GetOuter(), "BlockSpeechUntil(%f) %f\n", time, time - gpGlobals->curtime ); m_flBlockedTalkTime = time; }
//-------------------------------------
void CAI_Expresser::NoteSpeaking( float duration, float delay ) { duration += delay; GetSink()->OnStartSpeaking();
if ( duration <= 0 ) { // no duration :(
m_flStopTalkTime = gpGlobals->curtime + 3; duration = 0; } else { m_flStopTalkTime = gpGlobals->curtime + duration; }
m_flStopTalkTimeWithoutDelay = m_flStopTalkTime - delay;
SpeechMsg( GetOuter(), "NoteSpeaking( %f, %f ) (stop at %f)\n", duration, delay, m_flStopTalkTime );
if ( GetSink()->UseSemaphore() ) { CAI_TimedSemaphore *pSemaphore = GetMySpeechSemaphore( GetOuter() ); if ( pSemaphore ) { pSemaphore->Acquire( duration, GetOuter() ); } } }
//-------------------------------------
void CAI_Expresser::ForceNotSpeaking( void ) { if ( IsSpeaking() ) { m_flStopTalkTime = gpGlobals->curtime; m_flStopTalkTimeWithoutDelay = gpGlobals->curtime;
CAI_TimedSemaphore *pSemaphore = GetMySpeechSemaphore( GetOuter() ); if ( pSemaphore ) { if ( pSemaphore->GetOwner() == GetOuter() ) { pSemaphore->Release(); } } } }
//-------------------------------------
bool CAI_Expresser::IsSpeaking( void ) { if ( m_flStopTalkTime > gpGlobals->curtime ) SpeechMsg( GetOuter(), "IsSpeaking() %f\n", m_flStopTalkTime - gpGlobals->curtime );
if ( m_flLastTimeAcceptedSpeak == gpGlobals->curtime ) // only one speak accepted per think
return true;
return ( m_flStopTalkTime > gpGlobals->curtime ); }
//-------------------------------------
bool CAI_Expresser::CanSpeak() { if ( m_flLastTimeAcceptedSpeak == gpGlobals->curtime ) // only one speak accepted per think
return false;
float timeOk = MAX( m_flStopTalkTime, m_flBlockedTalkTime ); return ( timeOk <= gpGlobals->curtime ); }
//-----------------------------------------------------------------------------
// Purpose: Returns true if it's ok for this entity to speak after himself.
// The base CanSpeak() includes the default speech delay, and won't
// return true until that delay time has passed after finishing the
// speech. This returns true as soon as the speech finishes.
//-----------------------------------------------------------------------------
bool CAI_Expresser::CanSpeakAfterMyself() { if ( m_flLastTimeAcceptedSpeak == gpGlobals->curtime ) // only one speak accepted per think
return false;
float timeOk = MAX( m_flStopTalkTimeWithoutDelay, m_flBlockedTalkTime ); return ( timeOk <= gpGlobals->curtime ); }
//-------------------------------------
bool CAI_Expresser::CanSpeakConcept( AIConcept_t concept ) { // Not in history?
int iter = m_ConceptHistories.Find( concept ); if ( iter == m_ConceptHistories.InvalidIndex() ) { return true; }
ConceptHistory_t *history = &m_ConceptHistories[iter]; Assert( history );
const AI_Response &response = history->m_response; if ( response.IsEmpty() ) return true;
if ( response.GetSpeakOnce() ) return false;
float respeakDelay = response.GetRespeakDelay();
if ( respeakDelay != 0.0f ) { if ( history->timeSpoken != -1 && ( gpGlobals->curtime < history->timeSpoken + respeakDelay ) ) return false; }
return true; }
//-------------------------------------
bool CAI_Expresser::SpokeConcept( AIConcept_t concept ) { return GetTimeSpokeConcept( concept ) != -1.f; }
//-------------------------------------
float CAI_Expresser::GetTimeSpokeConcept( AIConcept_t concept ) { int iter = m_ConceptHistories.Find( concept ); if ( iter == m_ConceptHistories.InvalidIndex() ) return -1; ConceptHistory_t *h = &m_ConceptHistories[iter]; return h->timeSpoken; }
//-------------------------------------
void CAI_Expresser::SetSpokeConcept( AIConcept_t concept, AI_Response *response, bool bCallback ) { int idx = m_ConceptHistories.Find( concept ); if ( idx == m_ConceptHistories.InvalidIndex() ) { ConceptHistory_t h; h.timeSpoken = gpGlobals->curtime; idx = m_ConceptHistories.Insert( concept, h ); }
ConceptHistory_t *slot = &m_ConceptHistories[ idx ];
slot->timeSpoken = gpGlobals->curtime; // Update response info
if ( response ) { slot->m_response = *response; }
if ( bCallback ) GetSink()->OnSpokeConcept( concept, response ); }
//-------------------------------------
void CAI_Expresser::ClearSpokeConcept( AIConcept_t concept ) { m_ConceptHistories.Remove( concept ); }
//-------------------------------------
void CAI_Expresser::DumpHistories() { int c = 1; for ( int i = m_ConceptHistories.First(); i != m_ConceptHistories.InvalidIndex(); i = m_ConceptHistories.Next(i ) ) { ConceptHistory_t *h = &m_ConceptHistories[ i ];
DevMsg( "%i: %s at %f\n", c++, m_ConceptHistories.GetElementName( i ), h->timeSpoken ); } }
//-------------------------------------
bool CAI_Expresser::IsValidResponse( ResponseType_t type, const char *pszValue ) { if ( type == ResponseRules::RESPONSE_SCENE ) { char szInstanceFilename[256]; GetOuter()->GenderExpandString( pszValue, szInstanceFilename, sizeof( szInstanceFilename ) ); return ( GetSceneDuration( szInstanceFilename ) > 0 ); } return true; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CAI_TimedSemaphore *CAI_Expresser::GetMySpeechSemaphore( CBaseEntity *pNpc ) { if ( !pNpc->MyNPCPointer() ) return NULL;
return (pNpc->MyNPCPointer()->IsPlayerAlly() ? &g_AIFriendliesTalkSemaphore : &g_AIFoesTalkSemaphore ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CAI_Expresser::SpeechMsg( CBaseEntity *pFlex, const char *pszFormat, ... ) { if ( !DebuggingSpeech() ) return;
if ( pFlex->MyNPCPointer() ) {
DevMsg( pFlex->MyNPCPointer(), "%s", CFmtStr( &pszFormat ).String() ); } else { DevMsg( "%s", CFmtStr( &pszFormat ).String() ); } UTIL_LogPrintf( "%s", CFmtStr( &pszFormat ).String() ); }
//-----------------------------------------------------------------------------
// Purpose: returns true when l4d is in credits screen or some other
// speech-forbidden state
//-----------------------------------------------------------------------------
bool CAI_Expresser::IsSpeechGloballySuppressed() { return false; }
//-----------------------------------------------------------------------------
void CAI_ExpresserHost_NPC_DoModifyOrAppendCriteria( CAI_BaseNPC *pSpeaker, AI_CriteriaSet& set ) { // Append current activity name
const char *pActivityName = pSpeaker->GetActivityName( pSpeaker->GetActivity() ); if ( pActivityName ) { set.AppendCriteria( "activity", pActivityName ); }
static const char *pStateNames[] = { "None", "Idle", "Alert", "Combat", "Scripted", "PlayDead", "Dead" }; if ( (int)pSpeaker->m_NPCState < ARRAYSIZE(pStateNames) ) { set.AppendCriteria( "npcstate", UTIL_VarArgs( "[NPCState::%s]", pStateNames[pSpeaker->m_NPCState] ) ); }
if ( pSpeaker->GetEnemy() ) { set.AppendCriteria( "enemy", pSpeaker->GetEnemy()->GetClassname() ); set.AppendCriteria( "timesincecombat", "-1" ); } else { if ( pSpeaker->GetLastEnemyTime() == 0.0 ) set.AppendCriteria( "timesincecombat", "999999.0" ); else set.AppendCriteria( "timesincecombat", UTIL_VarArgs( "%f", gpGlobals->curtime - pSpeaker->GetLastEnemyTime() ) ); }
set.AppendCriteria( "speed", UTIL_VarArgs( "%.3f", pSpeaker->GetSmoothedVelocity().Length() ) );
CBaseCombatWeapon *weapon = pSpeaker->GetActiveWeapon(); if ( weapon ) { set.AppendCriteria( "weapon", weapon->GetClassname() ); } else { set.AppendCriteria( "weapon", "none" ); }
CBasePlayer *pPlayer = AI_GetSinglePlayer(); if ( pPlayer ) { Vector distance = pPlayer->GetAbsOrigin() - pSpeaker->GetAbsOrigin();
set.AppendCriteria( "distancetoplayer", UTIL_VarArgs( "%f", distance.Length() ) );
} else { set.AppendCriteria( "distancetoplayer", UTIL_VarArgs( "%i", MAX_COORD_RANGE ) ); }
if ( pSpeaker->HasCondition( COND_SEE_PLAYER ) ) { set.AppendCriteria( "seeplayer", "1" ); } else { set.AppendCriteria( "seeplayer", "0" ); }
if ( pPlayer && pPlayer->FInViewCone( pSpeaker ) && pPlayer->FVisible( pSpeaker ) ) { set.AppendCriteria( "seenbyplayer", "1" ); } else { set.AppendCriteria( "seenbyplayer", "0" ); } }
//-----------------------------------------------------------------------------
#if !defined( CSTRIKE_DLL )
CON_COMMAND( npc_speakall, "Force the npc to try and speak all their responses" ) { if ( !UTIL_IsCommandIssuedByServerAdmin() ) return;
CBaseEntity *pEntity;
if ( args[1] && *args[1] ) { pEntity = gEntList.FindEntityByName( NULL, args[1], NULL ); if ( !pEntity ) { pEntity = gEntList.FindEntityByClassname( NULL, args[1] ); } } else { pEntity = UTIL_GetCommandClient() ? UTIL_GetCommandClient()->FindPickerEntity() : NULL; } if ( pEntity ) { CAI_BaseNPC *pNPC = pEntity->MyNPCPointer(); if (pNPC) { if ( pNPC->GetExpresser() ) { bool save = engine->LockNetworkStringTables( false ); pNPC->GetExpresser()->TestAllResponses(); engine->LockNetworkStringTables( save ); } } } } #endif
//-----------------------------------------------------------------------------
CMultiplayer_Expresser::CMultiplayer_Expresser( CBaseFlex *pOuter ) : CAI_ExpresserWithFollowup( pOuter ) { m_bAllowMultipleScenes = false; }
bool CMultiplayer_Expresser::IsSpeaking( void ) { if ( m_bAllowMultipleScenes ) { return false; }
return CAI_Expresser::IsSpeaking(); }
void CMultiplayer_Expresser::AllowMultipleScenes() { m_bAllowMultipleScenes = true; }
void CMultiplayer_Expresser::DisallowMultipleScenes() { m_bAllowMultipleScenes = false; }
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