Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "base_transmit_proxy.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
CBaseTransmitProxy::CBaseTransmitProxy( CBaseEntity *pEnt ) { m_hEnt = pEnt; m_refCount = 0; }
CBaseTransmitProxy::~CBaseTransmitProxy() { // Unlink from our parent entity.
if ( m_hEnt ) { m_refCount = 0xFFFF; // Prevent us from deleting ourselves again.
// m_hEnt->NetworkProp()->SetTransmitProxy( NULL );
} }
int CBaseTransmitProxy::ShouldTransmit( const CCheckTransmitInfo *pInfo, int nPrevShouldTransmitResult ) { // Anyone implementing a transmit proxy should override this since that's the point!!
Assert( false ); return FL_EDICT_DONTSEND; }
void CBaseTransmitProxy::AddRef() { m_refCount++; }
void CBaseTransmitProxy::Release() { if ( m_refCount == 0xFFFF ) { // This means we are inside our destructor already, so we don't want to do anything here.
} else if ( m_refCount <= 1 ) { delete this; } else { --m_refCount; } }
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