Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Team management class. Contains all the details for a specific team
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "cs_team.h"
#include "entitylist.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// Datatable
IMPLEMENT_SERVERCLASS_ST(CCSTeam, DT_CSTeam) END_SEND_TABLE()
LINK_ENTITY_TO_CLASS( cs_team_manager, CCSTeam );
//-----------------------------------------------------------------------------
// Purpose: Get a pointer to the specified TF team manager
//-----------------------------------------------------------------------------
CCSTeam *GetGlobalCSTeam( int iIndex ) { return (CCSTeam*)GetGlobalTeam( iIndex ); }
//-----------------------------------------------------------------------------
// Purpose: Needed because this is an entity, but should never be used
//-----------------------------------------------------------------------------
void CCSTeam::Init( const char *pName, int iNumber ) { BaseClass::Init( pName, iNumber );
// Only detect changes every half-second.
NetworkProp()->SetUpdateInterval( 0.75f ); }
CCSTeam::CCSTeam() { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CCSTeam::~CCSTeam( void ) { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CCSTeam::Precache( void ) { }
//-----------------------------------------------------------------------------
// Purpose: Called every frame
//-----------------------------------------------------------------------------
void CCSTeam::Think( void ) { BaseClass::Think(); }
void CCSTeam::OnRoundPreStart( void ) { }
//------------------------------------------------------------------------------------------------------------------
// PLAYERS
//-----------------------------------------------------------------------------
// Purpose: Add the specified player to this team. Remove them from their current team, if any.
//-----------------------------------------------------------------------------
void CCSTeam::AddPlayer( CBasePlayer *pPlayer ) { BaseClass::AddPlayer( pPlayer ); }
//-----------------------------------------------------------------------------
// Purpose: Clean up the player's objects when they leave
//-----------------------------------------------------------------------------
void CCSTeam::RemovePlayer( CBasePlayer *pPlayer ) { BaseClass::RemovePlayer( pPlayer ); }
//------------------------------------------------------------------------------------------------------------------
// UTILITY FUNCS
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CCSTeam* CCSTeam::GetEnemyTeam() { int iMyTeam = GetTeamNumber();
if ( iMyTeam == TEAM_CT ) return GetGlobalCSTeam( TEAM_TERRORIST ); else if ( iMyTeam == TEAM_TERRORIST ) return GetGlobalCSTeam( TEAM_CT ); else return NULL; }
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