Counter Strike : Global Offensive Source Code
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//========= Copyright � 2011-2011, Valve Corporation, All rights reserved. ============//
//
// Purpose: No defuse area
//
//=============================================================================//
#include "cbase.h"
#include "cs_player.h"
#include "func_no_defuse.h"
LINK_ENTITY_TO_CLASS( func_no_defuse, CNoDefuseArea );
BEGIN_DATADESC( CNoDefuseArea ) DEFINE_FUNCTION( NoDefuseAreaTouch ), END_DATADESC()
void CNoDefuseArea::Spawn() { InitTrigger(); SetTouch( &CNoDefuseArea::NoDefuseAreaTouch ); }
void CNoDefuseArea::NoDefuseAreaTouch( CBaseEntity* pOther ) { CCSPlayer *player = dynamic_cast< CCSPlayer* >( pOther ); // CT players are not allowed to defuse a bomb when they are in a no defuse zone.
// the is to help prevent bugs with CTs being able to defuse bombs through walls and floors etc.
if ( player ) { player->m_bInNoDefuseArea = true; } }
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